111
Date: 2025-06-25
- โ
UI
- Instability level bar now progresses across the entire instability range.
- ๐ Gameplay
- Fix issue where enemies (e.g. "Infested Host" or any actor with "Rancher" mutation) could spawn mutated enemies. (Reported by @juh9870)
- Fixed a bug where unstable enemies would sometimes take no damage from hits.
- ๐ผ๏ธ Art
- Temporarily disabled Drilldrone ragdoll while it calms down.
110
Date: 2025-06-23
- โ
UI
- Show "Cooling down" and "Out of charges" popup above player when unable to use item or ability.
- ๐ Gameplay
- Fix bug where player would heal to full health on every level change.
- ๐ผ๏ธ Art
- Projectiles that fall down holes lose their white outline.
109
Date: 2025-06-19
- โ
UI
- Translated more content into Chinese.
- Hide "Meat" and "Speed" mutations in HUD.
- Fixed health bars not fading before moving to an exit portal.
- Fixed repeated small ticks of damage refreshing health bar damage duration.
- Fixed Next/Previous navigation sometimes requiring two inputs to perform (Reported by @uwumacaronitime)
- Fixed focus being lost in the controls options when a controller is not present (Reported by @uwumacaronitime)
- Fixed instability bar increasing to an arbitrary limit when instability levels are complete.
- Updated the main health bar to match the in-world health bars.
- Fixed stale world name when returning to the world choice.
- Reworked basic weapon pickup UI.
- Spheres of different sizes are scaled in the world choice.
- Active world modifiers can be viewed in the pause menu.
- Fixed long key bindings for gadgets going offscreen.
- Improved HUD so many statuses don't become misaligned, squashing other elements.
- Fixed bug that caused move to not be able to be rebound to left-mouse (Reported by @piperdoe)
- ๐ Gameplay
- Added tutorial!
- Some thrown attacks now fall down holes, neutralizing them.
- Fix bug where "detonating" doesn't work.
- Reworked instability thresholds. Mutations no longer have hidden increases to mutated enemy health: instead, there are extra thresholds which do this.
- Fix issue where explosion indicators would be the wrong shape when they are completely embedded in a wall.
- An instability increase now always results in a gameplay change.
- Submap weapon stations now offer more and better rewards.
- Drawbacks no longer appear in the game. The intent is to reintroduce them later, with a curse mechanic.
- Hitstop reduced on double pistols.
- Missing booster pack description added.
- Various explosive bullet effects can now damage self, have reduced hitstop.
- Nerfed gatling quickdraw, and corrected errors in it's attack descriptions.
- Buffed chainsaugment: no longer has cooldown, instead can be used provided the effect is inactive.
- Pin totems can no longer infinitely trigger each other (phew!).
- New bellusect gear: Horror Survival.
- Revolver unique mod 'Ocelot' now also triggers off ricochets.
- Weapon stations are now consumed after picking up a weapon.
- Naildrones now fire slower bullets.
- Naildrones are slightly slower (they have little legs).
- Drilldrones are slower, deal less damage, and have had the hitbox of their drill attack halved in width. As a result, they have decided to 'git gud' and now deflect your attacks far more consistently. This should result in less instances of players getting trapped with no counterplay, while making the threat of deflection easier to understand.
- Mods from the customiser now always have a drawback.
- Unique mods can no longer appear in customizers.
- Loaded mod no longer applies flat ammo increase, displays actual percentage increase.
- Loaded mod no longer appears on weapons with 1 max ammo.
- New 'Stocked' mod appears on low max ammo weapons.
- Each weapon station now contains 3 weapons.
- Half as many weapon stations as before.
- Instability now only increases when choosing an unstable option.
- New Molemines item: Safety Standards.
- Faultliner can deal self damage once again.
- Gaspack removed from game (Reported by @Basically Everyone)
- Gaspack replaced by new item: Gas Mask.
- Pocket Pistol buffed: now has a chance to discharge more barrels at once.
- Overclocked Bugzapper no longer targets hazards, and its beams are less janky.
- Slasher Shot buffed: no longer requires awkward targeting, damage slightly reduced to compensate.
- Reworked poison pools left on ground by all sources so touching multiple pools doesn't stack many instances of poison, a common cause of confusing player death. (Reported by @Camyron)
- Fixed a bug where Deathclock aimed in the wrong direction.
- New twisted enemy appears in the higher floors: the Mockery.
- Fixed an AI bug where clockworker, clockwork soldier, radgunnner and orb of porb would become unalerted if the player took cover. (Reported by @juh9870)
- Siege microwave buffed, now instantly overloads burning on anything caught in both beams.
- Starting weapon of Clockwork buffed.
- Venom glands can now trigger off poison and friendly fire kills, provided the enemy has been poisoned.
- Friendly larva now follow you, when they're not chewing on things or dying violently.
- Lever action shotgun now mentions that it reloads on move. (Reported by @uwumacaronitime)
- Added more detail to description of 'Singular' mod function. (Reported by @uwumacaronitime)
- Reworked the 'Disgusting' drawback to be less annoying.
- Returning mod drawback can no longer apply to grenades.
- Removed 'Safe' rare mod from mod pool.
- Fixed an issue causing hazards/enemies to be mutated when they shouldn't be, and vice versa.
- Final Failure drawback removed from game.
- Stinger unique mod now has no cooldown, but spawning a new gatling wasp will destroy the old one. (Reported by @juh9870)
- The Torching mod feature now has a 50% chance of triggering on every melee strike, rather than triggering once at the start of the turn.
- Fixed a bug where Torching would trigger on the other weapon. (Reported by @FriedPotatoChips)
- Ovipositor unique mod now spawns larva, instead of drones. This indirectly fixes a bug where Ovipositor would instantly destroy the fired drones. (Reported by @juh9870)
- Fixed a major bug which allowed 'Empowered' to stack any number of times on a single strike, multiplicatively, instead of just applying once. While this led to some hilariously high damage numbers, it also led to instances of players OHKO'ing themselves with a single stray bullet.
- Fix bug where move indicator is visible before the player has spawned.
- Barrelman explosion is now smaller, thanks to 'Archimedes's Theory of Gunpowder Displacement'.
- Vastly improved mod filtering based on weapon type. Fixed hundreds of bad weapon/mod combos, too many to list, but useless combinations like 'accurate' on weapons that are barely inaccurate should no longer appear.
- Remove hitstop on drilldrones appearing/disappearing.
- Prevent projectiles spawning through walls (Reported by @swoopie., @praetorblue, @ohuscaredhuh)
- Tweak explosion indicators to make it clearer when you'll be hit. (Reported by @juh9870)
- Increase delay between player death and run summary UI flow.
- Immediately destabilize more enemies when instability level changes.
- Fix bug where new mutations were not applied to existing unstable enemies.
- Fixed an issue where projectiles which destroy other projectiles would not destroy missiles.
- Fix bug where Overclock Bug Zapper would not fire beams.
- ๐ค Tech
- Fix bug where player would spawn with no stabilizers when loading a save game. (Reported by @echo6533)
- ๐ผ๏ธ Art
- Adjusted visibility of paths
- Added a subtle parallax effect to the background stars.
- Many enemies now ragdoll when they die ๐คธ
- Basic art pass over the tutorial
- Updated Bushranger animations.
- Player and enemies now snap to face the accuracy-adjusted firing direction each time they fire.
- Fixed Eggs Inside Actor Status not colouring correctly.
- Added Peaceful districts to Mole Mines biome.
- Added spoon projectile
- Spawn players facing down
- Added Peaceful district for Outerback biome (dark regions)
- Added Peaceful district for Clockwork biome.
- Fixed projectiles sorting behind transparencies (e.g. scorch marks).
- Added light landmark district to Native Chronosphere biome.
- Added Peaceful district to War Monkeys biome.
- Fix bug where projectile status VFX were too large.
- Added Peaceful districts to Bellusect biome.
- Acid/Poision explosions now use new explosion vfx.
- Added Opal Mine landmark district to Outerback biome.
- Environment outlines now have lower contrast than character outlines.
- Improved outline consistency.
- Added Pipe Room landmark district to Mole Mines biome.
- Added Crystal Cave landmark district for Mole Mines biome
- Added a visual effect below projectiles while inside a distortion.
- Added Axle Room landmark district for Clockwork biome.
- Added FaceRoom landmark district to Clockwork biome.
- Added Hatchery landmark district for Bellusect.
- Offset various environment loop animations so that they don't play in sync.
- ๐บ๏ธ Level Generation
- Increased the thickness of walls which lie between separate biomes in each map.
- Greatly improved spawn consistency of decorative environment models (particularly on the floor).
- Adjusted polygon triangulation algorithms to create less broken meshes.
- Added some checks to ensure less mismatched patches of flooring generate.
- Greatly improved placement of free-standing obstacles in the map. They no longer block more important contents.
- Improved the diversity of sphere name generation in some cases.
- Fixed a visual issue causing some obstacles to use the wrong cladding meshes.
- Improved visual hierarchy of minor environment themes in different areas of the map.
- The amount of free-standing obstacles which spawn can now change based on the gameplay context (eg. per-chamber).
- Fixed an issue causing the wrong environment theme to be used on wall hinges and other similar map features.
- Improved consistency of station spawning in their desired spaces.
- Maps can now generate multiple "domains", which have their own biome, grid type, rewards, dangers, layout and much more!
- The grid type which generates is now influenced by the biomes which are in present in the map.
- Rebuilt some maze generation algorithms to create less excessive passageways.
- Added a secondary biome to each sphere using the new domains systems.
- Rooms will now occasionally generate a layer of passageways surrounding them to better define the space.
- Updated how environment themes (regions) are assigned to different areas of the map.
- Free-standing obstacles now spawn with more randomised spacing.
- Adjusted stabilizer spawns to appear more often in smaller side-rooms.
- Fixed an issue causing the wrong environmental appearances to be applied to some walls and other features.
- Reduced the number of unique arbitrary environment regions per-biome in each map to 1.
- Added special environment appearances for areas containing different rewards.
- ๐ Audio
- Replaced lumpy acid beam sound.
- New Teleporting SFX
- Fix bugs with Toxic Waste hazard audio.
- New Teleportation SFX
- Gain Buff SFX now only heard when nearby. Reported by @juh9870
- New SFX for GasPack Item.
- Removed SFX from Gas Clouds.
- Explosion SFX have been altered to fit the new visuals.
- Fixed issue with Mr. Stim's Projectile spamming. Reported by @Iced_Lemon
- Polished Rexogenus Weapon SFX
108
Date: 2025-05-08
- ๐ผ๏ธ Art
- ๐ฅ New explosion VFX! ๐ฅ
- ๐ Gameplay
- Fix bug where enemies were not being spawned with default statuses. This resulted in issues with Failed Bellusect Soldier, and mutated enemies. (Reported by @juh9870)
- Tuned down the density of toxic waste hazards in some chambers. (Reported by @juh9870)
- ๐บ๏ธ Level Generation
- Improved consistency of station placement in maps.
107
Date: 2025-05-07
- ๐ผ๏ธ Art
- Added "Bone Room" district for Bellusect.
106
Date: 2025-05-07
No changes
105
Date: 2025-05-06
- ๐ Gameplay
- Fix bug where instability would increase when descending levels instead of ascending.
- Fix bug where health was fully restored every time you enter a level.
- Make game camera movement faster/tighter to prevent interaction buttons from drifting in the command phase.
- ๐ผ๏ธ Art
- Added Toxic landmark district for War Monkeys.
- Added "Compound" light landmark district for War Monkeys.
- โ
UI
- Tactic, passive, and abilities in the character select screen are displayed side-by-side.
- More details have been added to the Chronosphere choice.
- Fixed opening message and experience summaries not being centered in ultra-wide.
- Control bindings in text refresh after being rebound (legacy UI retains old bindings but will be replaced in the long term).
- Floor names are now always shown, instead of being shown with the instability bar.
- Gadget HUD buttons have initial hex styling.
- ๐บ๏ธ Level Generation
- Added 2 larger experimental sphere sizes.
- Chronospheres can generate with different modifiers!
- Fixed an issue causing various floor obstacles to be rotated opposite to the intended direction.
- Added support for generating multiple grid types per-floor! ๐บ๏ธ
- Optimised some parts of map generation to be far less expensive on larger floors.
- Retuned all grid generation profiles to be more distinct and interesting, and added many new ones including 7 hybrid ones!
- Increased the amount of larger spaces which appear by 20%.
- ๐ค Tech
- Improved performance by disabling physics decorations outside the camera view.
- Save game automatically when you enter a new floor, and restore the saved game when reopening the game.
- ๐ Audio
- Made changes to some Rexogenus Weapon SFX.
104
Date: 2025-04-28
- โ
UI
- Show correct binding icons in the top-of-screen control prompt UI after user has rebound inputs.
- Gear in HUD is now styled, and overflows to new columns when full.
- Player death from distortions is now attributed in the defeat screen.
- Poison Weakness for Poison overload is now included in health bar damage prediction.
- Add explanatory message to distortion and mutation choice modal. (Reported by @sboxle)
- Fixed another case where 0-count statuses remained in the UI.
- UI modals no longer pop behind when being dismissed.
- Rebuilt Missions window ๐ก
- Reduce how far damage numbers can move from the impact point. (Reported by @sboxle)
- Status count is no longer shown for statuses with a max count of 1.
- Restyle interact bubble button, moving binding into the button.
- ๐ Tutorialization
- Fix move tutorial not completing on move. (Reported by @whatyawant)
- ๐ผ๏ธ Art
- Temporarily disabled collision reactivity of floor decorations (to be re-enabled as soon as possible!)
- Enabled silhouettes on Cactus & Junkyard districts.
- Added art for Mockery enemy.
- Created Landmark Cactus district ๐ต.
- Improved cloud lighting on Chronosphere exteriors.
- Added art for Orb of Porb and Bullethead
- Updated Voider artwork.
- Updated art for Scatterbomber and MazeMan enemies.
- Added wobbly colored silhouettes around actors inside a distortion.
- Improved Pond Water shader.
- Updated Ponds in War Monkeys, Outerback, Mole Mines.
- Added Ponds to Bellusect and Clockwork.
- Improved Titan boss head and some arena details.
- Added a visual effect below actors when inside a distortion
- Updated the look of submap portals.
- Do not play "exit" animation when cancelling or changing actions in the command phase. This prevents some unintended animation
- skipping/movement.
- Added a district to Outerback, War Monkeys, and Bellusect.
- Added entry/exit VFX for sub map portals.
- Small visual updates to boss head and arena.
- Big pass on the Native Chronosphere's light region. Some updates to the dark region too.
- Added floor textures to the native chronosphere region. (Reported by @moth_lee)
- Updated acid explosion VFX so it looks less like poison AoE.
- Fixed the gravel in Urtar's Avalanche vfx where it was sliding along the ground.
- ๐บ๏ธ Level Generation
- Fixed an issue causing the textures applied to lower walls of holes to appear warped at the corners.
- Removed secondary biome from floors 10-11.
- Fixed an issue causing the wrong material to be assigned to the walls of certain floor holes.
- Fixed an issue causing ground decorations to not appear next to holes as intended.
- Added the option for many map features to randomly flip, decreasing repetitiveness in some cases.
- Fixed an issue causing wall columns and archways to be unable to generate.
- The back wall of the core boss arena has been removed to allow it to spawn further from the player.
- Simplified sphere generation to use a single biome for most of the sphere. More biome patterns to come in future.
- ๐ Gameplay
- Unstable enemies appear much more frequently as instability rises.
- Several enemy types in each biome (except Bellusect) have had their max HP increased.
- The player's hitbox is now reduced less during the first fraction of a turn.
- Clockwork Soldier, Clockworker and Radgunner now attack immediately on sight.
- Reduced hitstop on several weapons.
- Reduced hitstop on Eggs Inside overload, when inflicted by the player.
- Unionbreaker attack pattern is less capable of killing the player in a single turn...
...but he's been lifting heavy at the gym, and dreaming up new ways to annoy you. - Removed mixed weapon chest from floor 1 of all spheres.
- The starting weapon is now based on which biome you land in when entering the first floor.
- Fixed softlock on player death when killed by a distortion like Lethal Sympathy (Reported by @full_sleep_fantasy, @whatyawant)
- Added 3 additional new enemies to the late-run native biome... ๐+๐ด=โโโ
- Do not play hitstop pauses for damage events that are offscreen.
- Restore hitstop pause and audio for hit events that do no damage.
- Fixed an issue causing transformed actors to have the wrong health after transformation.
- Added 3 new enemies to the native chronosphere biome on floors 10, 11 and 12... Have fun! ๐
- You can go back to the equipment choice in the Customizer and Idealizer.
- Enable scenarios in build (these were not enabled by accident, despite being in an earlier changelog).
- Shockwaves no longer hit allies.
- Fixed bug where ovipositor draw attack didn't implant eggs.
- Remove binding of space to attack.
- Remove binding of enter to interact (space is the only binding now).
- Adjusted some chamber spawn rates, particularly targeting miner spawns in the Outerback biome.
- ๐ค Tech
- Prevent bug where the game would get stuck in an aim state when input is pressed and released on the same frame. (Reported by @megaquack)
- Warnings aren't logged with details, reducing the size of the log file.
- ๐ Audio
- New Hurt SFX for Rexogenus.
- Add sounds for toxic waste hazard.
- ๐ฆ Progression
- Fixed Marcia's Berzerking tactic not being available.
- Fixed bug where character levels weren't marked as seen and rewards weren't displayed when expected.
103
Date: 2025-03-18
- ๐ Gameplay
- Fixed issue where Rexogenus attacked twice as much as he should.
- Fixed issue where Rexogenus could not be hurt by deflected radiation.
102
Date: 2025-03-18
- ๐ Gameplay
- Add final boss.
- Add a choice of mutation or distortion when instability level increases.
- Unstable options can now appear in gadget and gear stations.
- Removed Inert Eggs from gadget loot pools, for now.
- You can no longer hit yourself with Juggermite.
- Improve mod compatibility
- 'Safe' mod no longer appears on melee weapons. (Reported by @juh9870)
- 'Swift' mod can no longer appear on shotgrub, rocket launcher, pilebunker and mining laser. (Reported by @juh9870)
- 'Torturing' mod no longer appears on siege microwave. (Reported by @juh9870)
- 'Lightweight' and 'Heavy' mods no longer appear on angler, boltcrank, clockwork rifle, clockwork shotgun, flamer, nailgun.
- Pocket sand now has variable range when aiming.
- Fewer Miners will appear in the Outerback biome.
- A certain dude may appear.
- Slightly reduce player hurtbox size at the start of a move turn to reduce instances of damage when you're almost being touched by a bullet at the end of the previous turn.
- Reset cooldowns on change level (Reported by @juh9870)
- Fix issue where clicking RMB while hovering the player to cancel aim would not properly ignore the subsequent LMB release, and perform a wait or reload action.
- Fix some causes of spawned enemies being pushed through walls.
- Improve the way that positions are chosen when spawning enemies.
- โ
UI
- Align boss health UI with HUD top margin.
- Fixed 0-count statuses sometimes persisting in the UI.
- Fixed an issue where nested link tooltips (e.g. poisoned > poison weakness) overlapped the hovered element.
- Fix bug where weapon lunge movement was indicated even while hovering the player to cancel.
- Add option to disable control prompt.
- Do not show control prompt while fighting a boss.
- Hide control prompt on game over.
- Improved styling of statuses and some stats in text content.
- Fixed nav markers going off-screen, and clamped them for ultra-wide monitors. (Reported by @juh9870)
- Fix error where HUD instability UI would be squashed vertically when a player has many inventory items.
- Allow HUD instability UI to close when the cursor moves off the progress bar (where previously it would stay open if the foldout was
- hovered).
- Mutations are no longer styled like a distortion in HUD.
- Fixed bug where all distortions were shown in HUD when any distortion was hovered.
- Attack warning indicator:
- Adjust position for Knifewheel, Larva and Bellusect Scout.
- Scale down for smaller enemies.
- Adjust position of actor hover info bubble for Knifewheel, Larva and Bellusect Scout.
- Fixed inability to toggle mute option with gamepad or enter key.
- Fixed descriptions for controls in the Options menu not appearing on gamepad.
- Improve feedback when trying to reload stabilizer when you are not able to.
- ๐ผ๏ธ Art
- Added 3 new ponds to regions in War Monkeys, Mole Mines, and Outerback.
- Knife reload animation for Marcia & Urtar now happens at the end of the turn.
- Add portal VFX when entering/exiting level. It's still a bit rough but will be fixed in future.
- Actor silhouettes now show through certain large enemies.
- Added more distinction between Bellusect Soldiers & Failed Soldiers.
- Animated Juggermite projectile.
- ๐บ๏ธ Level Generation
- Fixed a rare issue which could cause the staircase to become blocked by a small opening. (Reported by @magicalparma)
- Improved runtime actor spawning (eg. Eggs Inside). Should no longer spawn within other actors or through walls.
- Fixed an issue causing the wrong materials to be assigned to the crust wall around holes.
- Updated generation of core boss arena. Now uses new wall styles, special directional hinges and contains a surrounding hole.
- Final boss floor is now restricted to only use the dark theme.
- Core boss arena is now shaped slightly differently.
- Added a fix to prevent threat scores overflowing into larger spaces by more than the desired amount.
- Introducing Chambers! These are a new way for interesting groups of content to appear in each biome. Stay tuned for more...
- Added many new chambers (currently enemies/hazards only) across all biomes in-game, except the native one.
- Different chambers will appear based on how far through each run you are.
- Greatly improved how enemy/hazard threat scores are distributed within each level.
- ๐ค Tech
- Splash screen logo is now skippable.
- ๐ Audio
- Restore chest open/close audio.
- Pressing M to mute music is now persisted between runs.
101
Date: 2025-02-28
- โ
UI
- Improve feedback when trying to use a stabilizer when you are not able to.
100
Date: 2025-02-27
- ๐ผ๏ธ Art
- Added some new decorative bits to the Native Chronosphere regions
- ๐บ๏ธ Level Generation
- Added some checks to prevent certain wall decorations from overhanging the wall they attach to.
- ๐ค Tech
- Cursor is hidden and moved to not overlap with UI when using a controller.
- โ
UI
- Navigation markers no longer overlap poorly with UI.
- Differentiate navigation markers of used stations.
- Update top-of-screen control prompt UI styles.
- Fixed minor flicker when world-space UI is first hovered.
- ๐ Gameplay
- Mods can be replaced on full equipment.
99
Date: 2025-02-24
- โ
UI
- Binding labels refresh after updating a control binding.
- ๐ผ๏ธ Art
- Added weapon swap & reload animations for Urtar. ๐ซ๐ป
- Restore missing Barfight Knife reload animation. (Reported by @ilovelizards)
- ๐ค Tech
99
Date: 2025-02-24
โ
UI
- Binding labels refresh after updating a control binding.
๐ผ๏ธ Art
- Added weapon swap & reload animations for Urtar. ๐ซ๐ป
- Restore missing Barfight Knife reload animation. (Reported by @ilovelizards)
98
Date: 2025-02-20
๐ผ๏ธ Art
Player animations
- Play animation when holding down swap weapons button.
- Fix stabilizer animation support and add a placeholder animation for Marcia.
- Added placeholder Use Stabilizer animation for Marcia.
- Added swap weapon and reload animations for Marcia.
World
- Remove interactables animation when movement indicator touches them. (Reported by @rojanbo)
- Added better edge wobble & slight opacity to AoEs.
Enemies
- Restore Drill Drone slash attack anticipate animation.
- Updated Desperado animations.
- Slight adjustments to Radgunner & Purifier aim entry and run animations.
- Fixed MoleFactory DrillDrone enemies missing occlusion silhouettes.
- Update Mr Stim 'muzzleflash' vfx & AoE appearance.
- Update Longgun Sniper animations.
Environment
- Make distortions more transparent over holes and walls to improve level readability. (Reported by @rymarq)
- Adjusted portal artwork to match the native chronosphere better. Portal glow is brighter.
- Tall cables fade out with height to reduce obstruction.
- Added additional track & strut assets to the exterior level wall.
- Reduced opacity of explosion indicators over holes. (Reported by @hexdot)
- Added more assets to native chronosphere environment.
Character
- Updated Marcia's art on character select screen.
VFX
- Bellusect enemies now have green blood.
- Added new 'sparks' damage VFX for non-biological actors.
Tech
- Fix slash hit VFX position.
- Fixed warped AOE textures when pressed against surfaces.
- Fixed "double outline" on thrown weapons.
- Fixed blends between map regions not receiving shadows.
- Fixed ground shadows showing through some projectiles.
- Fix cases of weapons receiving shadows from actors holding them.
- Fix some actors self-shadowing.
- Drop shadows project onto ground doodads (rocks, etc.) and not onto holes.
โ UI
- Active mutations are shown when hovering an unstable enemy.
- Unique mods no longer show a red drawback that says "unique".
- Character and ability choice persist between launches.
- No longer show stabilizer tooltip after it has been picked up.
- Added unique styles to weapon, ability, gear, gadget, and status info cards and buttons.
- Added tooltip support for certain statuses in gadget descriptions.
- Added highlights to weapon tooltips to indicate the next action taken.
- Added highlights to ailment (e.g. Burning) tier matching the currently applied amount.
- Improved some gadget and gear descriptions by adding sections for different states/actions.
- Restore commit and reject shake on weapon, item, ability and reload buttons.
- Show warning above enemies that are about to attack.
- Rebuilt mission progress popup, can now be dismissed.
- Weapon UI now shows mod-adjusted max ammo and reload count.
- Improved readability of mod text.
- Improved aliasing of ammo pips below characters.
- Updated title screen.
- Restored and updated Chronosphere choice screen ๐
- Updated character choice screen.
- Clamped UI to a reasonable aspect for ultrawide monitors.
- Changed UI in boss arena to say "core" instead of "heart".
๐ Gameplay
- Drawbacks no longer appear on Common mods.
- Mods have three base rarity levels, down from four.
- Rarity curve of mods has been significantly tuned.
- Perfecters have been removed from the game (all base rarity levels accessible via upgrader).
- Mods increase in power more significantly at higher rarity levels.
- Some mods only start appearing at higher rarity levels (boring lower quality versions of powerful mods removed).
- Tuned every mod function in game (mostly buffs).
- Added many new mod functions.
- Weapons are more likely to spawn with mods.
- Twice as many weapon stations appear in a chronosphere.
- Two additional stabilizers appear in a chronosphere.
- Gadget stations no longer affect the spawn chance of gear stations (you will encounter more of both, and gear will appear consistently).
- Mod stations are rarer in the chronosphere.
- Mystery portal submaps are now more rewarding.
- Incendiary ammo is now hot shot, buffed for single shot weapons and nerfed significantly for multi-shot weapons.
- Enfilade nerfed, now only works with weapons at 50% ammo and below.
- Poison weakness from poison overload now increases overload damage, instead of increasing inflict rate.
- Distortions Rubber Zone, Peggling and and Projectile Trap now impose a 10 turn lifespan on projectiles they affect. (Reported by @pesky_lich)
- Reworked Bootleg Boomstick: it now fires a set mid range distance, but is much stronger at that range and can destroy projectiles.
- Grenadier grenades are now less damaging and have a reduced radius.
- Player grenades are also nerfed (not quite as much).
- Gatling fires weaker bullets, but twice as many on the first attack in a combo.
- Mining laser draw attack now grants speed up. (Reported by @juh9870)
- Rocket launcher draw attack is now a weak tackle with high knockback. (Reported by @juh9870)
โ ๏ธ PORB ALERT โ ๏ธ
The Porber can now directly porb targets, and will porb to walls. Porbs will porb intensely in cardinal directions, but will NEVER porb diagonally. Popping a porb on Quickdraw now double pops directionally, for precise and plentiful porbing.
โxoxo the prince of Porbs.
- Remove pause when using a stabilizer.
- Prevent access to the core boss for now.
- Projectiles, beams, explosions and melee created by mods (or items) are now correctly affected by modifiers. Examples:
- "Big Bada Boom" now increases explosion size from "Acid sac"'s unique mod "Detoxifier". (Reported by @juh9870)
- "Mayfly" now limits the range of "Shotgun Attachment".
- "Shotgun Attachment" benefits from "Perfect Accuracy" distortion. (Reported by @juh9870)
- Zoomed out the camera in the new final boss fight to help readability.
- Nav pointers are now hidden in the final boss arena.
- Always record experience for boss kills, even if they are not directly killed by the player.
- Allow entering aim state with gadgets that are out of charges, but set the aim indicator to invalid.
- Swap weapons feels snappier, with the weapons appearing and UI animating immediately at start of action phase. (Reported by @.swoopie)
- Restored "commit" button (left mouse by default).
- Restored "cancel" button (right mouse by default).
- Restored gamepad support.
- Fixed distortions being incorrectly evaluated when returning from a submap (Reported by @juh9870)
- Explosive missiles can now be deflected by melee weapons which destroy bullets
- Many mods now won't appear on equipment they don't affect or affect poorly.
- Fixed bug that caused Barfight Knife to pass through enemies at close range.
๐บ๏ธ Level Generation
- Introduced room layout generation and added eight unique layout types!
- Doorway generation is now more balanced and consistent across all maps.
- Adjusted all submaps to be less circular shaped.
- Cut down the number of vertices in many procedural environmental meshes by a significant amount.
- Added some more pathing styles which are selected at random.
- Added several new variant algorithms for passageway generation which are selected at random.
- Map generation balance pass, open spaces are now much more numerous and larger.
- The first floor landing now spawns in the center of the level.
- Equalized all biome weights now that you can choose which sphere to play.
- Removed excessive collision geometry from outer wall struts.
- Chronosphere exteriors can now be generated which reflect the size, biomes, floor count and other properties of the sphere.
- Sphere names are now generated procedurally based on the key features of the sphere.
97
Date: 2025-01-10
- ๐ Gameplay
- Prevent lightweight & heavy mod combo (Reported by @juh9870)
- fixed issue where porbs were not porbing their pins
- fixed bug where artillery strikes could be destroyed under certain conditions
95
Date: 2025-01-09
- โ
UI
- Fixed missing "restart" controller binding. (Reported by @helpingjob)
- Reworked in-world health and ammo bars.
- Predicted damage from statuses is reflected in the in-world bars.
- Fixed issue where healing was previewed without an equipped stabilizer.
- ๐ผ๏ธ Art
- murderjack animations
- Add different blood VFX for direct damage, slash, smash and explosion hits.
- New art for Native Chronosphere biomes
- Updated assets for outer wall & ring
- Fixed wall and cladding not rendering silhouettes properly.
- New Chronosphere exterior view in main menu ๐ช
- Fix issues with actor silhouettes behind foliage and outer walls.
- ๐ค Tech
- Fixed bug where the Disable Tutorial setting was overridden.
- Level loading is deferred, no longer takeing place in the main menu.
- Fixed regression where hitstop caused the camera to stop moving, creating a jarring effect.
- Fixed beam VFX failing to pool, causing a performance issue (Reported by @juh9870)
- ๐บ๏ธ Level Generation
- Added a change to reduce bad cases of enemies/hazards piling up in large amounts.
- ๐ Gameplay
- projectile types are much more consistent with what other projectiles they hit (and destroy)
- bombs (grenades, timed explosives, etc) are now knocked away from characters when hit in melee
- projectiles which destroy other projectiles no longer destroy bombs
- many small explosions no longer deal self damage
- explosions which deal self damage now destroy projectiles
- kinetic surge no longer detonates dynamite and tnt
- explosive barrels have a much higher damage threshold before they instantly explode, allowing melee knockback shenanigans
- Disabled friendly fire from un-bounced projectiles on their first turn.
- Fixed bounds of explosions and AoEs so they're not prematurely culled. (Reported by @juh9870)
- Prevent forceful and weak mod pairing. (Reported by @pesky_lich)
- Default secondary keyboard binding for interact no longer conflicts with stabilizer (Reported by @pesky_lich)
- Updated the Kinky drawback to be less dangerous to the wielder
- Added aim indicator support for equipment using sweep (e.g. Voidwing).
92
Date: 2024-12-19
- ๐ Gameplay
- Restore use of items and abilties on gamepad.
- Restore aim cancellation when hovering player.
- rumble coda now correctly triggered by jamming
- Customiser preferences distinct mod parts, before falling back to distinct mod pairs.
- Stabilizers now also remove ailments.
- significantly reduced hitstop of wasp weapon
- max health of several bellusect enemies reduced
- Fix bug where "Narrow Beam" would reduce beam width to zero. (Reported by @Juh9870)
- Mods now don't appear on weapons for the first few floors
- Player now has more opportunity to add mods to weapons on early floors
- Mod stations which rely on weapon having mods appear later in the sphere
- Weapons from any biome can appear on the first floor
- Weapons from any biome can appear in mystery portals, with a chance at more mods
- All flame weapons and items tweaked be harder to damage self with
- Flames now set things on fire (finally)
- M-tech reworked to only function after attacking, but provide a stronger move speed buff
- Fixed an issue where dragons breath unique mod scaled amount of flames by every enemy on the floor
- Buffed dragons breath unique with more flames, sets shotgun pellets alight
- Disgusting drawback reworked to be less obnoxiously hard to play around
- New bellusect gear: Emesis
- Lethal sympathy distortion now only applies shared damage within distortion the damage occured
- Edited description of all mutations for clarity
- Sluggish drawback now slows projectiles after the turn they were fired
- Player-inflicted Eggs Inside ailment now spawns friendly Stunted Larva from enemy flesh when overloading
- Hazards are now immune to ailments (explosive barrels excepted)
- Ammo leak drawback now reduces ammo by 20% on move
- Fixed bug where Run and Gun would apply its projectile speed buff even when ability was not in use
- Fixed bug where Double Pistols unique, Gun Kata, would apply while holstered
- Fixed bug where Pocket Pistol unique, Twitchy, would apply while holstered
- Fix issue where mod counts on weapons could vary despite having the same random seed.
- Customizers no longer roll mods already on equipment and don't roll identical options with different qualities.
- Fixed issue where customizers in the same level show identical options. (Reported by @juh9870)
- Explosion indicators now correctly reflect size modifications from mods (e.g. "Big Bada Boom") (Reported by @juh9870)
- ๐ผ๏ธ Art
- Added a temporary fix to prevent VFX from building up off-screen.
- Outlines at high resolutions (>1500p) now render outside of edges instead of centered on edges.
- Restore outlines on MacOS.
- Cleaned up dark patches on outer walls.
- updated flame projectile visuals
- purifier & radgunner animations
- Fix various animation errors, including animations sometimes not playing after a big hitstop.
- pass on poison gas and pocket sand aoe vfx
- Overhaul distortion visuals
- added new dark regions for Outerback and War Monkeys
- โ
UI
- Fixed some styling issues in temporary translations, including certain tags being improperly closed.
- Fixed localization errors not being handled with fallbacks correctly (this affected the Upgrader in Chinese).
- Added missing ability binding for gamepad on character select screen.
- Fixed gadget replace screen not using orange theme.
- Fixed issue where tooltips were not dismissed when clicking UI to take actions.
- Added helper text in stations when no equipment matches
- Show complete equipment descriptions in mod stations
- Reworked customizer layout, showing an empty slot where the mod will be added
- Fixed tooltips appearing in top left for a single frame in some contexts
- Improved focus behaviour in stations when using a controller
- Fixed an issue where equipment flavor text would persist in stations when it should have been cleared.
- Added asterisks to non-English text that's been temporarily translated with Google Translate.
- ๐บ๏ธ Level Generation
- Updated boss arena door appearances.
- All standard maps now generate with a much fancier outer wall!
- Adjusted Bellusect to appear slightly more often.
89 - Steam Open Beta Release
Date: 2024-12-06
- ๐ Gameplay
- Added pathing avoidance to all stations with collision.
- re-added some missing weapons to mixed weapon table
- improved mod filtering
- added 9 new mod drawbacks
- removed some bad and merely decent drawbacks
- added 2 new mod functions
- Adjusted Volatile distortion to spawn grenade in better places.
- Updated weapon/gear/gadgets which can appear in the native biome.
- Added a fallback for gear/gadget chests in case you have all available items from the biome.
- Weapon stations no longer show which weapon they contain, until they are interacted with for the first time.
- Fixed an issue causing the cooldown icon for Killing Time to not appear on the item select screen.
- Desperation restored as default tactic for Marcia
- Reimplemented active items as a separate chest.
- Increased mods found on weapons later in a run.
- fixed bug where rumble coda mod function could appear on infinite ammo weapons
- Added 15 new items
- New status: poison immunity
- cowboy boots now only reload 1 bullet
- bad coffee speed boost lowered from 50% to 35%
- Deathclock is now an active item
- Powder horn reworked
- Shotgrub now leaves poison pools when hitting walls
- Tunnelbuster no longer bounces off external walls
- Fixed explosion indicators randomly hanging out in the level after coming back from a submap.
- Fixed explosion indicators progression jumping backwards near the end of turns.
- Increased the number of explosion indicators which can update per turn.
- Customizers can now spawn higher quality mods
- Update spawn probabilities for mod stations, they also appear more often now.
- Made The Big Boy immune to all knockback effects.
- Removed the projectile trap distortion.
- Made toxic waste hazards immune to knockback.
- Fix issue where releasing LMB while hovering player would not cancel aim.
- Adjusted mod station to be on the correct collision layer.
- Reintroduced an active item cap and replacement UI.
- fixed broken longbore 'laser drills' unique
- minibombs now bounce off actors
- kinetic surge now pushes projectiles
- kinetic surge now pushes allies
- radgunner now perfectly accurate
- radiation can now hit self
- separated active and passive item pools
- removed kickback from gigaswat and gigaton
- Volatile distortion now manifests grenades when attacked, instead of exploding
- added new mod functions and drawbacks
- reworked ammo leak
- Adjusted mod station paths to be more distinctive from the main path.
- Only attach "ammo leak" mod to reloadable weapons.
- Fix bug during explosion resolution that prevented explosive and explosion indicator from being cleared.
- customizer station can no longer create unique mods
- Mod stations added to game (more to come)
- Added collision to Flux Stations.
- Improved clarity of damage numbers caused by the "Lethal Sympathy" distortion.
- Adjusted biome weights to prefer Bellusect later in the standard sphere more often.
- Fix bug where explosion indicators did not properly reflect explosions resized by Patent 66 (Reported by @helpingjob, @.swoopie)
- Added collision to new weapon and item stations.
- Fixed an issue preventing molestone veins from having on-hover info displayed. Now shows name and explosion radius.
- Added some minor non-native biomes to floors 10, 11 and 12.
- Replaced all legacy spheres with a single "template" sphere that has many, many more combinations of unique floor features.
- Unlimit the number of items you can hold.
- Always show active items before passive items in UI.
- Restrict Autoloader mod to reloadable weapons.
- Give cardio effect to both Marcia and Urtar
- toxic waste now explodes in poison on death
- reworked Marcia's run and gun ability
- Fix issue where unhittable status would not end.
- Made the Molefactory and Roarerborer enemies immune to all knockback effects.
- Change the way cardio works.
- Fix bug where some statuses were not removed when their stack count reached zero.
- Fixed issue where you couldn't reload without aiming.
- Fixed in-world controller interactions with passing through UI.
- Fixed missing binding icons for controllers.
- Preliminary control rebinding support.
- Fix error that prevented some statuses from applying.
- Fix bug where Bushranger would not reload.
- molestone vein now drops 3 molestone on defeat
- adjusted orebreaker hitstop down
- small adjustments to bellusect weapon lunges
- removed uzi sweep, cleaned up aim indicator
- exposed unhittable status on hud
- max ammo of crumbler nerfed
- Fixed bug were actors would teleport wildly when moving consecutively.
- New hazards can now appear in all biomes
- Restore weapon mods in insider build.
- Turn easing influence is reduced when moving consecutively, reducing halts when "running".
- โ
UI
- Additive mod station choices can now be rejected, consuming the station.
- Fixed issue where events weren't sent to buttons with key bindings when nothing was focused.
- Added distinguishing colors to equipment tooltips and stations.
- Update intro message for Open Beta
- Improve Discord CTA
- Added distortion-clearing effect to Stabilizer's tooltip.
- Improved the styling of Wait and Stabilizer tooltips.
- Add warning when gamepad is used.
- Removed icons for mods. New design is in progress.
- Altered mod colors. Design is a WIP.
- fixed missing description of jamming drawback
- bearzerking no longer has visible charges
- Added pips to mod tiers to distinguish tiers in addition to color.
- Updated instability UI and banner visuals.
- Fix bug where HUD weapon could be disabled when it shouldn't be.
- Do not show Bearzerking status and other internal statuses that do not need to be visible on the HUD.
- Fix bug where active items from previous run were not removed from HUD upon starting new run.
- Weapon station shows expanded mods on initial screen.
- Added first-pass rework of Item Station.
- Added first-pass info cards to Item, Ability, and Status tooltips.
- Added first pass Japanese localization
- Moved hover and interact bubbles to a new system (this prepares for future styling).
- Fix bug where HUD weapon swap would animate when enemies swapped weapons.
- New HUD status UI
- Unification pass on mod descriptions.
- New active items UI
- Color burning status overload damage numbers orange.
- Prevent bug where health and ammo bars would remain on-screen from previous run.
- New HUD UI for passive items
- Fixed reload button tooltip showing when hidden.
- Always show weapon swap UI, even if you have an empty slot.
- New pause menu and options screen.
- Improved mouse support and focus for UI.
- removed useless charge counter on Kinetic Surge
- Show tooltips when hovering over compact mods in weapon swap modal.
- Show correct ammo icon in equipment info.
- Prevent equipment description text from overflowing header
- Add tooltip to swap weapon button
- Add tooltip to reload button
- Do not close instability banner when clicking anywhere on the banner. (Reported by @sboxle)
- New weapons UI
- Fix error where health bars would not appear upon re-entering a level.
- Temporarily disable ammo change preview when aiming or hovering reload button.
- Prevented some internal statuses from appearing on the UI.
- Damage numbers now look a little fancier and scale up based on how much damage was dealt.
- Hits which deal 0 damage are now shown.
- ๐ผ๏ธ Art
- Added new regions to Bellusect, Clockwork, and Mole Mines biomes.
- Fixed an archway missing it's material in the Molemines biome.
- added new Gadget station appearance.
- grenadier anim adjustments
- Added visual profiles to the mystery submaps!
- Fixed some UV generation issues for AOE effects.
- updated sprinting vfx.
- Added Active Item station, Idealizer mod station.
- Fix bug where enemies would not turn to aim on the first turn.
- First pass animation for grenadier
- Fixed some issues which caused VFX to not be culled correctly when returning to any given floor.
- Fixed an issue causing some explosion VFX to not simulate until they were on-screen.
- Added first pass melee 2 hander animations to Urtar
- Toxic Waste hazards no longer take a turn to spawn their AOE puddles.
- Added slightly different visuals for Perfecter & Upgrader mod stations.
- Removed ChronoWalls shader
- Offset a bunch of looping enemy animations.
- new art for portals! including โญ๐ฅ๐ submap portals ๐๐ฅโญ!!
- Weapons are now hidden when actors anticipate swapping them.
- updated Mud Maverick boss weapons.
- Urtar 1-hand melee archetype animations ๐คบ
- faultliner now has seismic fx
- Urtar heavy weapon archetype animations ๐ช๐ป๐ป
- Urtar thrown weapon archetypes now have animations ๐ฏ
- Removed old particle effect when damage is deflected by items like Bushranger armour, now handled by damage numbers.
- Interactables are now silhouetted behind walls.
- new item and weapon stations! โจโจ
- Added first pass anims for Urtar dualies archetype ๐ซ๐ป๐ซ
- Prevented unstable "WeirdStuff" pattern from "sliding" with screen movement.
- Added first pass Urtar animations for Longgun and Launcher weapons ๐ป๐ฏ
- First pass Urtar sidearm animations ๐ป๐ซ
- Restore Marcia's launcher reload animation.
- Instability "WeirdStuff" effect is now field-of-view independent.
- ๐ ๏ธ Editor
- Allow setting the Steam App ID via command line during build.
- ๐ค Tech
- Fixed softlock when aiming immediately as you leave a weapon station.
- Added a warmup step for shaders that prevents some hitches when seeing new FX during gameplay.
- Fixed a rare freeze when an AOE spawned with excessive density.
- Reduced size of log file.
- Upgraded to Unity 6.
- Added Steam support. Saves have moved under a folder with your Steam ID, which will enable user-specific Steam Cloud support in the near
- future.
- Fix bug when starting game with art mode disabled.
- Remove option to enable art mode in build.
- ๐บ๏ธ Level Generation
- Added prevention to stop distortions from appearing over submap portals.
- Updated path visuals for gadget stations.
- Prevented distortions from overlapping the exit portal.
- Fixed broken mesh triangulations (particularly present in flooring and distortions).
- Added a check to ensure distortion area is above a minimum value before allowing it to generate.
- Distortions now generate as more interesting blobby shapes instead of circles.
- Greatly improved shaping and variation of Voronoi and Delaunay maps.
- Added some extra pieces to the ends of walls near bottomless pits to clarify where you are able to walk.
- Complete rewrite of room connection algorithm, should create far more interesting passages and much less boring walking.
- Light/dark level theme is now randomly weighted based on how many of each region are available to generate.
- Greatly improved performance of a generation step which could occasionally cause big lag spikes.
- Fixed an issue causing the sphere pivot to be offset in the menu.
- Enabled miniboss arenas to have multiple entrances.
- Improved variation of square grids in the map generator, now it can generate diagonal walls as well!
- Minor improvements to station placement visibility.
- Added a potential fix for some more triangulation issues in the flooring.
- Complete revamp of how spheres are configured and generated on our end. Much more on this coming soon...
- Biomes can now generate together in many more combinations.
- Partially rewrote enemy and hazard generation systems to allow for greater flexibility and slight efficiency improvements.
- Sphere radius can now be randomised (unchanged in-game for now).
- Fixed an issue causing the edges of holes to inset in the wrong direction when surrounding a floating landmass.
- Fixed an issue causing the edges of holes to generate in large random offshoots.
- Added a hotfix to prevent triangulation failure from creating broken collision meshes.
- Levels now generate as either entirely light or dark themed rather than a mix of both.
- Added minor paths which lead towards item and weapon stations around the map.
- Updated path appearances, which appear different based on what they attach to.
- Slightly raised the minimum guaranteed spacing between walls and obstacles in every map, should result in less broken AI.
- ๐ Audio
- Fixed issue where audio options wouldn't work on first launch. (Reported by @juh9870)
- New music for Bellusect Biome.
- Play chest close audio when closing item chest UI.
- New SFX for ClockWork biome Hazards (PinTotem + KnifeWheel).
- New SFX for MoleStoneVein.
- New SFX for Insect Biome enemies.
78
Date: 2024-09-17
- ๐ Gameplay
- Disable tactics in demo
- Disable character XP in demo
- ๐ค Tech
- Added a new aim assist system for gamepad inputs, tuned differently between all weapons, abilities and items.
77
Date: 2024-09-17
No superficial changes
76
Date: 2024-09-17
No superficial changes
75
Date: 2024-09-16
- ๐ค Tech
- Lock all but "demo sphere" in demo and exhibition builds.
- Fix bug causing soft-lock and unbound items
- โ
UI
- Prevent holstered weapon tooltip from overflowing the screen.
- Fix tooltip remaining on screen after HUD disappears.
- Reduce size of charge count of passive abilities.
- ๐ Audio
- New SFX for Pupa, Cocoon and Chrysalis bouncing around before hatching (Insect Biome).
74
Date: 2024-09-13
- ๐ผ๏ธ Art
- Assets created for Molestone Vein, Pin Totem, Knife Wheel, and Toxic Waste hazards.
- added a new (WIP) outer plating texture.
- ๐ Gameplay
- Fixed issue with Roarerborer targeting (Reported by @swoopie)
- Adjusted Roarerborer AI to reduce megadrill fire rate
- Adjusted Murderjack behaviour to allow for easier counterplay
- Needle and Thread's silk strand pull-attack is now classified as a beam, instead of a melee.
- Fixed partial controller input being used, causing inappropriate early aiming without shooting.
- ๐ Gameplay Characters now gain experience
- abilities)
- ๐บ๏ธ Level Generation
- Added first-pass support for non-circular submaps.
73
Date: 2024-09-06
- ๐บ๏ธ Level Generation
- Increased the number of shortcuts in all maps by ~50%.
- Level generator now prioritises creating doorways along larger openings between rooms.
- ๐ผ๏ธ Art
- Re-added a missing material on Warmonkeys Region A topper decoration.
- Fixed issue where releasing while firing with controller froze animations.
- Updated Swatter mutation's Unstable Aura vfx.
- ๐ Gameplay
- Hazards can no longer become unstable, and will not grant XP.
- fixed issue where ailments could overload multiple times
- added damage colour to certain ailments
- Added missing enemy encounters to Bellusect Map 4.
- โ
UI
- Add gamepad bindings for skip and cancel tutorial
- Fix alignment of various binding icons
- Fixed minor issue where pickup radius remained visible after interacting.
- Fixed incorrect gamepad focus in weapon swap when holding a stabilizer.
- First pass localization for German, French, and Chinese.
72
Date: 2024-09-05
- ๐ผ๏ธ Art
- Resolved many more draw order issues with blending between biome regions and other effects.
- Distortion VFX no longer culls near the edges of the camera view.
- Fixed transparency and draw order issues with distortion VFX.
- updated BE soldier posturing animation.
- Bellusect Pupa, Cocoon, & Chrysalis now writhe ominously when about to evolve ๐ฆ
- added weapon models for mining laser, railgun, and angler.
- Explosions now have some โจnew unique VFXโจ when under the empowered status effect.
- Added a size cap to hit-blood vfx.
- fixed bug where naildrone wasn't walking when moving.
- Distortions now have different textures and are slightly more transparent to better reveal holes.
- ๐บ๏ธ Level Generation
- Fixed a rare issue that would cause doorways to block adjacent movement.
- Resolved an extremely rare issue which allowed players to walk between 2 adjacent holes.
- Improved map topology to allow for more varied positioning of blocks and holes.
- AOE attacks can now be generated as floor hazards (first pass).
- Finished support for wall mounted hazards.
- Hazards can now be biome-specific.
- Fixed some rare cases causing small rooms to be very tightly packed with freestanding obstacles.
- Large doorways now subdivide down to a more reasonable size, especially those between regions.
- Added support for non-circular shaped maps to be generated (more on this in the future!).
- Slight optimisations to some parts of the generation sequence.
- ๐ Gameplay
- Resolved some issues causing actor ownership to incorrectly affect team relationship.
- Stinger hitbox lengthened, narrowed
- Bellusect Biome now appears in demo sphere
- Droneswarm drone count reduced
- Fixed an issue causing some larva spawned while holding the Broodmother item to be unkillable by specific weapons.
- Resolved an issue causing status effects to be capped lower and more often than they should be.
- Bellusect soldier now rears up threateningly
- Bellusect levels have squirming mound hazards
- Pupa no longer has infravision
- small chance of frenzied larva when eggs inside overloads
- eggs inside bugfixes (no pun intended)
- bellusect scout now behaves more sensibly at walls
- Improved collision interactions with the "Volatile" distortion, now only detonates when a damage-dealing projectile enters.
- Removed edge case where many overlapping projectiles could penetrate surfaces
- Restore knockback.
- Fix issue where smash melee (Kinetic Surge) would fail to apply knockback to actors who were too close to its origin.
- Made some of the spaces within smaller maps slightly less open.
- Fix issue where firing while not aiming on controller would perform an attack with no lunge.
- Resolved an issue causing actor owned AOEs to not be destroyed along with their owner.
- Distortion popups are now displayed when mousing over a distortion in the game, as well as when standing in one.
- Distortion HUD should update more responsively during gameplay.
- Fix bug where lunging enemies would slide to the side when attacking.
- Added some extra checks to improve consistency of enemy pathfinding and spawning.
- Union Breaker and Drilldrone enemies no longer become stuck in the spiral staircase.
- Longgun sniper should no longer walk straight into walls.
- Effects which proc the Eggs Inside status overload should spawn larvae out of bounds far less often.
- Overloaded ailments trigger when enemies die.
- Grenades and other similar projectiles now bounce off actors
- Projectile Trap distortion turn limit added, VFX added
- Fixed a bug where 'Shotgun Dimension' distortion did not trigger
- Fixed a bug where 'Grenade Trap' mod triggered while holstered
- Fixed EggsInside spawning larvae through walls
- Fixed EggsInside spawning a turn delayed
- Stabilizer/wait buttons now commit on release. Currently they can be canceled with RMB but this will lead to a move action. This behaviour
- will be improved in subsequent UI/input updates.
- โ
UI
- Restore missing ammo icons
- Button bindings appear disabled/active etc along with their button.
- Style passive ability buttons as disabled border but an enabled icon, to show that they are working but not usable.
- Handle varying localized text size
- Interact prompts
- Options menu
- HUD weapon labels
- Buttons on main menu and title screeen
- Tweak text icon sizes
- Missing d-pad bindings are shown in the UI.
- Fix text overflowing container in instability effect info elements (HUD instability widget and instability threshold banner).
- Replace weapon modal
- Properly support gamepad
- Add binding for "compare" button
- Fix button hover and down button styles
- Remove vignette
- Fixed typo in Instability Threshold banner text.
- Disable abilities and "wait" button on death (instead of removing them)
- Fix issue where "Run and gun" button was enabled when weapon was out of ammo.
- "Quick draw" -> "Quickdraw" in weapon info card
- Fixed an issue causing unstable enemy health bars to appear while entering a sphere.
- Fix issue where HUD health progress bar would be full when health was in the negative.
- Localize character experience summary.
- Add icon for return/enter.
- Restore missing background color on instability widget mutation info
- Wrap instability effects when they overflow the screen height
- Fixed info for in-range Distortions displaying inconsistently.
- ๐ค Tech
- Prevent softlock when opening experience summary at end of run.
- Fixed some softlocks related to effects pooling failing after reloading a run.
- Optimised mesh generation for explosion visuals and AOE attacks.
71
Date: 2024-08-14
- ๐ผ๏ธ Art
- Fixed character not updating pose after swapping weapons
- Updated Urtar's Avalanche vfx
- added some gentle distortion to plants in bellusect ๐ฟ
- added some vfx juice to bellusect enemies.
- added missing distorted strike effects to several distortions
- ๐ค Tech
- Performance improvement when many actors are on screen,
- โ
UI
- Add new ability and wait UI.
- Removed waiting for sphere load during startup and ending run. (Reported by @swoopie)
- ๐บ๏ธ Level Generation
- Rewrote a large amount of the level generation backend to increase flexibility for future improvements.
- Maps are now divided into distinct rooms (more updates related to this in the future!)
- Rooms are connected together in a more configurable manner than previous map spaces.
- Mini-boss arenas now work as a room. They should now have better shapes and more interesting contents.
- Exit placement has been improved and can now appear after boss arenas, as well as within them.
- Reworked shortcut generation. These should now be a bit more sensible looking and intelligently generated.
- Freestanding obstacles now try to spawn away from walls and other objects, making them more interesting as cover.
- Doorways will now try to be a more sensible length when generating.
- Biomes and regions can now be weighted to appear more or less often in a given map.
- ๐ Gameplay
- Fix bug where cowboys took a lot of damage to clear after death.
70
Date: 2024-07-31
- ๐ฆ Progression
- Spheres now gain Instability as you go up floors
- Instability can spawn powerful unstable enemies
- Instability adds buffs to unstable enemies
- Instability can cause gameplay-altering Distortions
- ๐ผ๏ธ Art
- updated footer appearance ๐ฆถ (also some minor skirting, wall, and cladding changes across the biomes).
69
Date: 2024-07-30
- ๐ค Tech
- Fix bug where a world would fail to unload, leaving it overlaid over the next generated world.
- Fix bug where changing levels could leave you stuck on a black screen. (Reported by @.swoopie)
- โ
UI
- Add a tooltip to stabilizer button.
- ๐ผ๏ธ Art
- player thrown weapons (knife, kunai, grenade, dynamite, drones) now recolor depending on character.
- Outlines now draw correctly in front of transparencies and VFX (Outlines now write to the depth buffer.)
68
Date: 2024-07-27
- ๐ค Tech
- Remove use of object pooling that appeared to lead to a lock when entering a new level with an active status (Reported by @praetorblue, @.swoopie)
- Levels now spawn just before entering each individually, instead of spawning all before entering the sphere.
- ๐ Gameplay
- Fix bug where explosion size mods were not being selected for projectiles that explode only when cleared or expired.
- โ
UI
- New health and stabilizer widget in HUD
- UI is no longer locked when switching spheres in the main menu.
- ๐ผ๏ธ Art
- Added VFX for Eggs Inside ailment.
- Weapons take on player/enemy colors when held (not all weapons supported
yet).
- ๐ Audio
- Issue with AOE Pool SFX (Poison + SpeedBuff) has been resolved and can now be heard.
- New SFX for MiniBosses (SpicyRustler, BigBoy and FatedAssassin)
- ๐บ๏ธ Level Generation
- Fixed stall during map generation.
- Added grounding pattern around the base of freestanding and wall-connected obstacles.
67
Date: 2024-07-23
- ๐ Gameplay
- Disable mods by default. Can be re-enabled with the
mods
console command. - Hovertank attack drills an additional wall
- Significant buff to Artillery Beacon, sorry Retromation! ๐
- Urtar's Thick Skinned passive reworked to reduce hit damage
- Fixed bug where Tunnelguard AI would sometimes break and do nothing
- Heavy melee attacks now use keyword 'heavy'
- Fixed inconsistent reload behaviour between weapons when increasing max ammo
- Reworked Bushranger enemy's armour to be more obvious in function
- Fixed Bushranger Armour item to affect all strike types (melee, beam, projectile, explosion)
- Fix bug where a weapon failed to show its aim indicator and would become unable to fire (Reported by @c.m.harbinger)
- Removed flux (teleporting) distortions from the game.
- Disable mods by default. Can be re-enabled with the
- ๐บ๏ธ Level Generation
- Added a path to the ground to guide you to the exit.
- Cleaner wall-ground intersection appearance.
- Reduce choppiness during level construction in the sphere select menu.
- Allowed terminals to be spawned for future use.
- Freestanding objects now spawn more consistently and can have authored rotations and clearance.
- Reduced repetitiveness of cladding and wall spawns in some cases.
- ๐ผ๏ธ Art
- Mud Maverick mini-boss doesn't have a bike anymore.
- Unionbreaker has ditched his bike for a jackhammer.
- Big update to Bellusect region C ๐ฆ
- Big update to Bellusect region B ๐ท
- Big update to Bellusect Region A ๐๐ฟ
- โ
UI
- New replace weapon modal that shows mods.
- Add option to change locale (localization only partially implemented).
- Add new UI for current instability level, showing active distortions and mutations.
- Correct issue where disabled cursor is shown on valid option in replace weapon modal.
- ๐ค Tech
- Update to Unity 2022.3.37f1
66
Date: 2024-07-09
- ๐ผ๏ธ Art
- fixed weird shading on moles
- Added animations and updated vfx for pupa, cocoon, and chrysalis
- Second pass on demiqueen animations
- Increased frequency and intensity of explosion indicator flashing on the turn before detonation.
- Made a temporary adjustment to outline wobble & offset silhouette on the Instability manager, so that they appear as a flat effect on
- Unstable enemies whether Instability Level is 0 or 100.
- added some "jet stream" vfx to the rocket projectile
- regenerated projectile shadow sprites
- new vfx for "Explode On Clear" projectile status.
- Reduced intensity of ricochet and empowered projectile status indicators.
- added "empowered" state to regular explosion vfx
- New projectile models: drill, rocket, porb, tank shell, tunnelbuster, jitterbomb
- Add toon shading to weapon models.
- Radiation projectile now uses actor colours
- Removed flashing outlines from any projectiles (grenades, minibombs) that don't explode when hit with a projectile.
- Added vfx to Accuracy Up status
- New cladding on LFSOs and columns
- Updated wall maze cladding
- Fixed black insides of smoke exhausts showing through smoke
- Tweaked Marcia lighting colors.
- ๐ Audio
- New impact SFX for Cocoon + Chrysalis (Insect biome).
- Barrels now how impact sounds when shot.
- Enemy MrStim now has a voice.
- New Jitterbomb SFX.
- Grenadier Enemy now vocalises when throwing grenades.
- Various changes to Clockwork Enemies
- New SFX for Angler Weapon.
- New SFX for SpeedBuffPool (created when killing Mr. Stim)
- New SFX for MoleMine Items.
- Update Effort Star jingle on splash screen
- New Melee SFX for Weapons and Enemies.
- New Poison SFX
- Taking damage from Poison.
- Poison Explosions.
- PoisonPool AOE.
- New Weapon SFX
- AcidSac.
- Swords.
- GigaSwat.
- Megaton.
- NeedleAndThread.
- Equip for Heavy Melee Weapons.
- Misc
- Various changes to DroneSwarm, Bugs + Wasps.
- Modified VoidWing Equip.
- Increased volume of MTechBeta Shotgun. (Reported by @.Swoopie)
- New placeholder SFX for gaining Health.
- New SiegeMicrowave Reload.
- All Weapon Equips and Reloads now only heard when nearby.
- ๐บ๏ธ Level Generation
- Added some more detailed transitions between different types of flooring.
- Added patterns on the floor around the base of walls and blocks.
- Added floor doodads which spawn around the transition between regions.
- Added some explosive barrel types to some maps.
- Levels can now generate with multiple biomes on a single floor! This affects the enemies, items and weapons which can appear together in that level.
- Improved placement of stations in levels (weapons/item chests/health stabilizers).
- Improved archway placement. These used to appear in some fairly nonsensical arrangements, they should look more sensible now.
- Improved consistency of enemy encounter spawning.
- ๐ Gameplay
- Fix bug where AoEs (eg. Bellusect Worker's poison spit) would always disappear on enemy death.
- Fix rare bug where a projectile could apply a second hit erroneously.
- Enemies get stuck less, now steer around others in basic cases. (Reported by @sikeeatric)
- Fixed an issue causing explosion indicators to not clear when moving between floors (primarily as an optimisation).
- Small improvements to map generation of level 7 and 10 in all spheres.
- Added secondary biomes to most maps in every sphere. This is now up to date with the level select UI under the "minor biomes" section.
- Fix bug where aiming rapier attack would show a very long lunge.
- New explosion indicator visuals which match the colours of the projectile/explosion
- Explosion indicators are now active all the time and display the turns until detonation
- Fixed an issue causing projectile explosion indicators to disappear when hovered over
- Fix bug where move indicator would overlap pits for items, weapons and abilities. (Reported by @praetorblue)
- Do not include kickback in attack move prediction (because it is, in many cases, not possible to predict accurately due to RNG).
- Improve support for Switch Pro Controller.
- Swapped item and ability bindings on Gamepad.
- ๐ Tutorialization
- Add gamepad support to control prompts and tutorial.
- Update control prompts to show correct bindings when aiming ability, items or quickdraw on mouse & keyboard.
- โ
UI
- Fix bug where tooltip would not appear on the first item in item select modals when using gamepad.
- Fix bug allowing accidental item selection while item select modals were still appearing.
65
Date: 2024-06-05
- ๐ Gameplay
- โญ Add experimental gamepad support.
- Fixed a few issues causing actors to spawn out of bounds or inside map geometry.
- Minor visual update to explosive area-of-effect indicators.
- Fix bug where pupa would explode when hatching.
- Fix bug where damage number colors were not being shown for explosion damage.
- Burning status damage numbers are now colored orange.
- Powerful and incendiary ammo apply statuses only to strikes originating from the actor with the status.
- Strikes that are powerful or incendiary will pass on these statuses to any strikes they spawn (i.e. an empowered surveyor drill will fire empowered bullets) (Reported by @.swoopie)
- Accuracy buffs only apply to bursts originating from the buffed actor itself.
- โ
UI
- Display gamepad bindings on action and menu buttons.
- ๐บ๏ธ Level Generation
- โญ New map structure: Organic
- Improved archway connection to walls
- Resolved visual issues causing wall hinges and some columns to appear clipped inside archways.
- Fixed a rare issue causing some broken maps to not be recognised in error handling.
- Fixed hinges being assigned the wrong materials.
- ๐ผ๏ธ Art
- Added texture mapping to procedurally generated wall and hinge skirting.
- Updated Bellusect Demiqueen model and added first pass animations.
- Added a couple of arches to regions in Clockwork, Molemines, and War Monkeys.
- Updated all region configs with new wall & cladding sets.
- Removed all of the old wall & showcase assets.
- Added tnt barrels to the less spicy cow.
- ๐ค Tech
- Fix softlock that resulted from pressing escape before replace weapon modal is fully revealed.
- More efficient and accurate explosion indicators.
- ๐ Audio
- Removed high pitch ringing (Reported by @ifatrain)
- Implemented basic drilling SFX for some Projectiles.
64
Date: 2024-05-29
- ๐บ๏ธ Level Generation
- Added Archways to map generation
- Add cladding to columns, LFSOs and archways
- Mesh generation for wall and hinge skirting
- ๐ Gameplay
- Updated enemy encounter system to provide more consistent difficulty
โ ๏ธ Known issues
- Some items that modify damage do not affect beams and melee
63
Date: 2024-05-16
- ๐บ๏ธ Level Generation
- Updated wall and cladding generation
- Fix possible hang during map generation
- Fixed some issues causing mesh triangulation to break
- Fix incorrect colliders on some columns (Reported by @swoopie)
- Resolved issue causing invalid map navigation (Reported by @sikeeatric)
- ๐ผ๏ธ Art
- Squirming Mound is now much squirmier
- Added new wall and cladding models
- โ
UI
- Version number is now visible on pause screen
- Hide ally/friendly indicator on corpses
- Empowered hits now show a purple damage number
- ๐ Gameplay
- Quirks have been removed
- Removed Proximity Chainsaw item from Warmonkeys item pool
- Fixed invalid synergy between Killing Time Alpha and Portable Future items (reported by @xanodia)
- Revise damage buff algorithm
- Some damage buffs now affect beams, melee and explosions
- Hyperviolence
- Empowered
โ ๏ธ Known issues
- Some items that modify damage do not affect beams and melee
62
Date: 2024-05-13
- โ
UI
- Deathclock item no longer has charges (Reported by @iced_lemon)
- Added new icon for Marcia's Adrenaline ability
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
61
Date: 2024-05-10
- ๐บ๏ธ Level Generation
- Improved Delaunay map structure
- Fix hinges not spawning on the ends of some walls
- Fix actor silhouettes not being visible through some walls and cladding
- ๐ผ๏ธ Art
- Added Spicy Cow!
- Powder Fed cow corpses now disappear after exploding
- Added evolution vfx for first phase bosses
- ๐ Gameplay
- Fix bug where statuses from AoE were being applied to dead enemies
- Fix bug where Miners would stand still when locked in boss arena
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
60
Date: 2024-05-09
- ๐บ๏ธ Level Generation
- Reworked wall, hinge and cladding systems
- Fix bug where hinges and columns could spawn in the same location
- ๐ผ๏ธ Art
- Updated animations for Failed Bellusect Soldier
- โ
UI
- Fix bug causing missing headings on replace weapon modal
- ๐ Gameplay
- Fix bug causing Artillery weapons to not fire
- Fix another potential Lumpy softlock
- Fix bug where enemies were not being spawned on floor 11 & 12 of Kappa Sprocket
- Fix bug where Longgun Sniper would stand in place
- Fix bug where enemies with no valid ai action would stay in their previous animation state
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
59
Date: 2024-05-07
- ๐ Gameplay
- Fix bug where piercing shots would apply extra hits if actor was destroyed
- Fix potential soft lock when using Lumpy
โ ๏ธ Known issues
- Artillery weapons are busted
- Most items and quirks that modify damage do not affect beams and melee
58
Date: 2024-05-06
- ๐ผ๏ธ Art
- Added models for Voidwing, Rapier and Scimitar
- New crouch and flying animations for Marcia
- Drill vfx now turns off when Drilldrone dies
- โ
UI
- Added new intro modal on startup
- ๐ Gameplay
- Fix bug where Tunnelguard death animation would not play
- Fix bug where actor statuses were not applied correctly when using Siege Microwave (reported by @weepingangel)
โ ๏ธ Known issues
- Artillery weapons are busted
- Most items and quirks that modify damage do not affect beams and melee
57
Date: 2024-05-03
- ๐บ๏ธ Level Generation
- โญ New map structure: Delaunay
- Improved readability of doorways
- Improved enemy and doodad placement algorithms
- Reduced stuttering when generating maps on weaker hardware
- ๐ผ๏ธ Art
- Added decorations to environment block tops
- Added crust doodads
- New VFX for Artillery Beacon
- Updated VFX for Dynamite
- โ
UI
- โญ New descriptions and flavor text for potent weapons
- ๐ Gameplay
- Holding Ctrl will allow you to move with left mouse providing basic touchpad support (requested by @moonpiedumplings)
- Status effects no longer remain on corpses
- Fix bug where Big Boy explosions would not hurt player after death
- Fix bug where exit would not reappear after defeating mini boss
- Fix bug where enemies would sometimes T-pose on death
- Fix bug where Drilldrones would damage themselves
- Fix bug where death animation for MiniBoss Phase 1 plays as next phase appears
- Fix bug where actors would not be affected by areas of effect
- Fix soft lock occuring after player death
- ๐ Audio
- New RoarerBorer SFX
- Various new hurt SFX for enemies
- Updated SFX for Urtar's Avalanche ability
- Updated placeholder music for Native and Clockwork biomes
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
56
Date: 2024-04-24
- ๐บ๏ธ Level Generation
- Improvements
- Optimised placement of exits to be 5-10x faster
- Optimised sinker placement algorithm
- Greatly reduced failure cases of arena door placement
- Improvements
- ๐ผ๏ธ Art
- โญ Enemies now play death animations and leave behind their corpses when killed
- New animations for Larva, Scout and Worker
- Fix animation bug with Marcia's Run & Gun ability
- Tweaked Bellusect region colours
- Updated materials for level generation block tops
- Updated Hover Tank weapon material
- Reduced brightness of Empowered projectiles
- Updated character selection illustrations for locked characters
- ๐ Gameplay
- โญ New enemy encounters system!
- โญ New 'Demo' Chronosphere
- Fix bug where everything was unlocked by default in build
- ๐ Audio
- โญ Added menu music!
- Updated SFX for menu ui
- New SFX for Drilldrone and Naildrone
- New priority system for hurt SFX
- New SFX for Mole Mines enemies (Section Chief, Tunnel Guard and Union Breaker)
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
- Enemy corpses will sometimes remain in T-pose
55
Date: 2024-04-19
- ๐บ๏ธ Level Generation
- Tuned Bellusect map generation
- Updated doodad density in all regions
- Fixed cliff placement of doodads
- ๐ผ๏ธ Art
- โญ New environment assets for Bellusect region!
- Updated Cocoon and Chrysalis cradle
- New cage break VFX for Pupa
- ๐ Gameplay
- Fix bug where the player would stop moving while right mouse button was held
- ๐ Audio
- New hurt and walk SFX for Cow and Cowboy
- New spawn SFX for Powder Fed Cow
- Powder Fed Cow SFX are now more aggressive
- New alert and death SFX for various Outerback enemies
- New burst and reload SFX for Shotgunner
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
54
Date: 2024-04-09
- ๐บ๏ธ Level Generation
- โญ Hex grid map structure generation
- "Ant Hill" path structure generation
- Enemy encounters can now be spawned from map generation
- ๐ผ๏ธ Art
- Updated environment art for Bellusect region
- ๐ Gameplay
- Fix bug where enemies would walk constantly walk into walls when a valid path was not found
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
53
Date: 2024-04-03
- ๐บ๏ธ Level Generation
- Fix bug where doodads could appear inside walls
- ๐ผ๏ธ Art
- โญ New art for Bellusect weapons
- โ
UI
- โญ Lots of new flavor text for weapons!
- Fixed bug where navigation markers would display for spiral staircase
- Updated weapon descriptions for Bugs and Wasps
- ๐ Gameplay
- Nadja now tries to dodge own knives
- Lowered Pupa and Cocoon health
- Removed death explosions from various enemies
- Surveyor Beta adjusted to avoid damaging player
- Porber no longer applies unreasonable damage to user
- Fix bug where projectiles reversed by Nadja did not collide with the player
- Fix bug where mini boss doors could open during the fight
- Fix issue with Hearty Beans Beta
- ๐ Audio
- New SFX for hits
- New hurt SFX for Clockwork enemies
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
52
Date: 2024-03-28
- ๐บ๏ธ Level Generation
- โญ Square grid map structure generation
- "Snakes" path structure generation
- Improve boss arena "clumping" algorithm
- Increase map generation variety in all chronospheres
- ๐ผ๏ธ Art
- Update stabilizer and item chest materials
- Show silhouettes through roarerborer
- Improve "sinker" placement with better height control
- New wall cladding in Bellusect biome
- First pass Inert Egg model
- New VFX for big explosions
- โ
UI
- โญ Add new replace weapon modal
- ๐ Gameplay
- Fix bug where Roarerborer would aim Megadrills at your last seen position instead of your actual position.
- ๐ Audio
- โญ New SFX when projectile is destroyed
- Do not play aiming audio when weapon has no ammo (affects Orebreaker)
- New shield SFX
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
51
Date: 2024-03-20
- ๐บ๏ธ Level Generation
- Improve voronoi generation
- โญ Support circular grid generation
- ๐ผ๏ธ Art
- โญ Add first pass Lumpy model
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
50
Date: 2024-03-15
- ๐บ๏ธ Level Generation
- Handle rare unexpected generation errors that could softlock the main menu
- ๐ผ๏ธ Art
- First pass Juggermite model
- โ
UI
- โญ Show charges and whether an item is active in item chest modal
- Render player tooltip behind interact bubbles
- Fix line height of bold text in tooltips
- Fix bug where aim indicator remained visible during action phase
- Support changing character by clicking on illustrations
- Support changing sphere by clicking on sphere widget at the top of the screen
- Remove "WIP" from Urtar's name
- ๐ Gameplay
- Surveyor projectile fires bullets away from player
- ๐ Tutorialization
- Reduce delay of move/aim control prompt
- ๐ค Tech
- Fix bug where environment art would remain visible as camera zooms out from sphere
- Fix error when abandoning run between camera zoom and game starting
- Exhibition mode improvements
- Prevent opening options menu between runs
- Reset options to default on every run
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
49
Date: 2024-03-14
- ๐ฆ Progression
- Fix bug which prevented progress on Weird Weapons
- ๐บ๏ธ Level Generation
- โญ Generate "sinker" models in holes for all biomes
- Generate a 3D mesh above blocked out regions
- Polish crust generation
- Deterministic enemy spawning
- ๐ผ๏ธ Art
- โญ Improve poison/acid VFX
- Add gloopy acid explosion VFX
- Improve AOE VFX
- Add first pass Drone projectile model
- Add first pass Demiqueen model
- Add temporary Failed Solider model
- Add regions for Bullesect biome
- Add VFX to Absolute Stopwatch Alpha
- โญ Improve poison/acid VFX
- โ
UI
- Correct tooltip on miniboss exit
- Add labels to HUD
- Restyle the swap weapons button
- Greatly improve readability of explosion indicators
- Improve description
- Ranger's Holster
- Tunnelbuster
- ๐ Gameplay
- โญ Fix bug where Purifier would not act
- โญ Fix bug where all weapons would reload their full amount even when they were meant to reload less.
- Fully reload weapons when changing level
- Adjust hit relationships on all projectiles and beams
- Restore melee destroying fragile projectiles
- Venom Glands' explosion is bigger and more damaging
- Fix issue where minibosses would not aggro upon entering their arena
- Fix reload size for Ricochet Rifle Alpha
- Fix full reload for Wild Pair Alpha
- Buff Belusect starting weapon "Bugs"
- Reduce Tunnelguard damage and reduce instances of self-harm
- Surveyor bullets are easier to dodge
- Remove weapons that cause "Eggs Inside" from spawning on first level of non-Bellusect biome spheres
- Rework Spicy Rustler phase 2
- Meltdown Rounds fires slower radiation projectiles
- Fix behavior of Shiny Belt Beta
- ๐ Audio
- โญ Iteration on Bushwack Perpetual music
- Lots of mixing
- Fix bug where Urtar's avalanche aim audio would play for too long
- New SFX for Lunar Homicide enemies
- FlamelobberTurret
- ArtilleryBase
- Grenadier
- HoverTank
- MrStim
- Murderjack
- Purifier
- Radgunner
- Add generic metal impact as "hurt" SFX to many enemies
- New Droneswarm burst SFX
- New Wasp burst SFX
- New Flamethrower equip SFX
- Correct explosion SFX
- Bootleg Boomstick Beta
- Porber
- Add Fated Assassin SFX
- Add SFX for Utar's Kinetic Surge
- Play dry fire "click" audio when attempting to quickdraw an empty weapon
- Correct reload SFX
- Ricochet Rifle
- Trickshooter
- Longbore
- Make repetitive sounds less annoying
- MTech
- Pins
- Overclocked Bug Zapper
- Autoshield
- Deathclock
- MTech Beta
- ๐ Tutorialization
- Remove all "Hover UI" tutorials
- Mention turn length in move tutorial
- Show aim indicator in red when unable to fire
- Show control prompt when idle
- Show reload prompt when weapon is empty
- Show prompt when aiming empty weapon
- Do not reset reload tutorial when firing empty
- Delay swap weapons tutorial until after you've fired your new weapon
- Disable tutorial when you reach a boss so that it doesn't cover the boss health
- Disable control prompts during boss so they don't cover the boss health
- Show a bubble above the players head that gives you more information
- Update aim control prompt to show tap/hold depending on current aim mode
- Show quickdraw tutorial earlier
- ๐ค Tech
- Update exhibit mode for PAX East 2024
- Fix bug where world would generate twice on restart.
- Fix bug where world regeneration would fail with an error.
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
48
Date: 2024-03-07
- ๐ฆ Progression
- โญ Added debrief on completion of mission "Start Somewhere"
- ๐บ๏ธ Level Generation
- Lots of level generation tweaks!
- Improved block/hole spawning
- Fixed NavMesh issues around holes
- Improved path generation and exit placement
- Doodad scaling
- Priority regions
- Improved traversal validation
- More retentive wall generation
- Lots of level generation tweaks!
- ๐ผ๏ธ Art
- โญ Added art for new enemies!
- Added Pupa
- Added Larva
- Added Infected Host
- Added Squirming Mound
- Added Bellusect Soldier, Worker and Scout
- Performance pass on drilling vfx
- New colours on prototype melee weapons
- Actors now spawn with a random rotation
- Darkened floor hole colours
- โญ Added art for new enemies!
- โ
UI
- Fix a bug where Distortion modal remained visible even after it had ended
- ๐ Gameplay
- โญ New Mechanic: Area of Effect
- Mr Stim now leaves a pool of stim juice on death
- Bellusect Worker leaves poison bursts when attacking
- Lots of weapon and item tweaks
- Max ammo of Old Pistol has been tripled
- New draw attack for Siege Microwave
- You can now lick Shotgrub to gain a random buff
- Clockwork Rifle has been buffed
- Reduced hitstop on Radgun, Purifier and Rollerstakes
- Updated weapon quirks to have a max quirk count of 1
- Fix a bug where Distortions would fail to activate
- Fix a bug where Melee and Beam attacks would not alert actors
- โญ New Mechanic: Area of Effect
- ๐ Audio
- Added missing sound to Gigaswat Attack
- Fix bug causing weapon equip sound to be played when actor was spawned
47
Date: 2024-02-13
- Rebuild due to migration error with projectile configs
46
Date: 2024-02-21
- ๐บ๏ธ Level Generation
- Add simple "skirting" to better delineate map regions
- Fix an issue where a single freestanding fencepost would appear near boss arenas
- Improve placement of entry and exit teleporters
- Improve "region" assignment
- Fix a bug where doors could be too narrow to pass through
- ๐ผ๏ธ Art
- โญ Add "columns" to the end of walls
- โ
UI
- Show Quirk count on weapons
- ๐ Gameplay
- โญ Big tuning pass on melee weapons
- Kinetic Surge
- Thumper strike
- Giga Swat
- Dronedrill
- Pilebunker
- Clockwork Dervish
- Bayonet Carbine
- Chainsaw
- Old melee weapons updated to new melee system
- Murderjack chainsaw
- Offhand knife
- Fix a bug where items wouldn't spawn in smaller levels
- Fix a bug where enemies would try to walk through pits and blocked areas
- Fix a bug where weapons would not start with max ammo modified by items and quirks
- Fix a bug where it was possible to use knockback to push the final boss out of the arena
- Huge tuning pass on 50+ weapons and enemies
- โญ Big tuning pass on melee weapons
- ๐ Audio
- โญ New audio for clockwork enemies
- Accelerando Turret
- Clockwork Assassin
- Clockwork Dervish
- Clockwork Soldier
- Clockworker
- Fated Assassin
- Rollerstakes
- Sidewheeler
- Steady Gear
- Add SFX for Stinger
- โญ New audio for clockwork enemies
โ ๏ธ Known issues
- Most items and quirks that modify damage do not affect beams and melee
- Purifier enemy just stands still
44, 45
Date: 2024-02-13
- Rebuilds due to a caching error in the build pipeline
43
Date: 2024-02-13
- Fix issue where blood was not spawning
42
Date: 2024-02-13
- Maps now contains a mix of different floors and walls
41
Date: 2024-02-12
- ๐ค Tech
- โญ First pass of our new level generation system featuring pits and blocked off areas, as well as more sensible placement of enemies, doodads, pickups and props.
- ๐ฆ Progression
- Reveal rewards from completed missions in the missions window.
- ๐ผ๏ธ Art
- Fix pilebunker animations
- Add heavy reload animation
- Add stinky poison status VFX
- Change Pupa projectile colors
- Improve melee smash VFX
- Fix bug where Murderjack was waist-deep in the ground and not animated.
- โ
UI
- Fix softlock when picking up a new weapon while aiming your current one.
- ๐ Gameplay
- Weapons now have quirks
- Prevent quirks from reducing max health, move speed, and reload size to zero
- Gigaswat no longer has kickback
- Fix issue where Pilebunker would shoot flames forward with an accuracy buff
- Hearty beans beta now brings you down to 40 health on being equipped
- Acid Sac draw attack now correctly fires 3 beams
- Fix bug where Speed Crank Beta would permanently slow you down
- Reduce dynamite hitstop (particularly for Miner)
40
Date: 2024-01-31
- ๐ฆ Progression
- Show objective of unlocked missions in rewards screen
- ๐ผ๏ธ Art
- Update melee animations for Marcia
- ๐ Gameplay
- โญ Added three new melee weapons! (Rapier, Gigaton and Scimitar)
- Fix bug where Bushranger armor would deflect on cooldown
- Fix bug where Surveyor Alpha was not marked as potent
- Fix bug where Armada Bolt would inflict damage on the player when fired
- Fix bug where Squirming Mound would leave behind spawn indicators after death
- Fix bug where consecutive melee strikes would trigger a self parry
- Fix bug where beam attacks could pass through arena walls
- Fix bug where Overclocked Bug Zapper could target through walls
- ๐ Audio
- Revise chainsaw SFX
- ๐ค Tech
- โญ macOS build now available on Steam and itch.io
39
Includes changes from version 38 which was an internal build.
Date: 2024-01-15
- ๐ฆ Progression
- โญ Mission system
- โญ Unlockable variant abilities for Urtar and Marcia
- ๐ Gameplay
- โญ New insect biome and world with all new enemies, items and weapons
- โญ Melee system completelely overhauled, and all melee weapons rebuilt
- Enemies can now transform into other enemies
- Beam weapons can now bounce (new weapon "Angler")
- Added knockback on hit
- Projectiles can now hit the same actor twice, and can hit their owner before bouncing (i.e. if you walk into the back of a slow bullet that you have fired)
- Fix bug where beam weapons would not hit enemies that you were touching.
- ๐ผ๏ธ Art
- Explosions and muzzle flash now cast light
- Improve muzzle flashes, including colored flashes
- Add some environmental lights
- Improve roarerborer VFX
- Improve drill enter/exit VFX
- Improve actor status VFX
- Accuracy up/down
- Burning
- Empowered
- Speedy
- Drop shadows look more similar to dynamic shadows
- Update shield explosion VFX
- Update hover tank VFX
- Created VFX for new melee weapons
- Slash
- Stab
- Smash
- Break
- Clash
- Make Flamelobber and Mr Stim smaller.
- โ
UI
- Fix bug where tooltips would not open properly while a modal was open
- Fix bug where item items and abilities would show cooldown circle after acending
- Fix bug where tooltip would stay open when abandoning run
- ๐ Audio
- Add specific audio for beam weapons
- Add beehive SFX
- Updates to outerback item SFX
- Updates to clockwork item SFX
- SFX for new melee system: "Clash" and "break"
- Improve artillery base SFX
- Fix bug where molefactory was making an annoying sound on every turn
- Change chainsaw SFX
- ๐ Tutorialization
- ๐ค Tech
- โญ macOS build support
- โญ Automated build system
- Fix error where "target lost" question mark particle was not appearing
37
Date: 2023-11-03
- Fix incorrect weapons appearing in first floor of all worlds
- Support debug commands in build
spawn
weapon
item
status
distortion
36
Date: 2023-11-03
- ๐ผ๏ธ Art
- โญ Improved incendiary ammo and burning actor VFX
- โญ Improved environment and enemy readability in Outerback, Molemines, Clockwork and Warmonkeys biomes
- โญ Tweaked projectile colors in Outerback.
- Add more environment details to Warmonkeys, Clockwork & Native biomes
- Made some projectiles look more literal (e.g. knife blade, grenade, kunai)
- Improved jetpack VFX
- Fix issue where miner would not stay in walk animation
- Improvements to environment deatils in Molemines
- Update Urtar's "avalanche" dash VFX
- Various visual improvements to Megadrill
- Add time freeze VFX effect to Absolute Stopwatch
- Improve wall hit VFX.
- Update ricocheting projectile VFX.
- Fix bug where "pin" projectile had incorrectly rotated status effects (burning/ricochet)
- ๐ Gameplay
- โญ Added new beam-based weapons.
- โญ Beehive now has homing.
- โญ Slightly enlarge enemy hurtboxes and shrink player hitbox.
- โญ Added very rudimentary "quirks" system. Items will now have additional perks/flaws that are active when equipped.
- โญ Fix bug where weapon didn't spawn on the first floor.
- All attributes are now stored as integers: +1.0 speed is now +10 speed
- Minibosses wait until end of turn to "evolve" to their next phase
- Tweak Fated Assassin reversal ability
- Fix Slagvest Beta infinite trigger bug
- Tunnelbuster no longer hurts player
- Increased dash on rocket launcher quickdraw
- Drill and Longdrill projectiles no longer destroy your own bullets
- Fancy Monocle now "empowers" projectiles
- Fixed bug where MAD & MAD Alpha would create an infinite loops
- MAD beta can only trigger once per turn
- Fixed empty attack on Radguns, Bayonette Carbines.
- โ
UI
- Fix descriptions for:
- Grafted Steel
- Slagvest
- Armor status
- Ranger's Holster
- Fix descriptions for:
- ๐ Audio
- โญ New music for Warmonkeys biome
- Add generic heavy weapon equip SFX
- Update explosion sounds (with special sounds for each size)
- New player SFX (death + quickdraw).
- Add subtle chorus effect to Marcia's voice.
- Add "gain stim" SFX
- Improved weapon SFX
- Gatling
- Grenade
- Precision Shotgun Alpha
- Uzi
- Rocket Launchers
- Jitterbomb
- Splitter Beta
- Longbore/surveyor
- Improved enemy SFX
- Eight point mortar (Tunnelguard)
- Roarerborer
- Artillery base attack
- Mr Stim attack
- Power-fed cow explosion
- The Big Boy (Phase 2) hectic artillery strike
- Hovertank (weapon swap, fire guns, fire artillery)
- Added subtle blood SFX on generic hitstop
- GenericDeath "click" SFX added to all enemies without unique death SFX.
- ๐ค Tech
- Upgraded to Unity 2022.3.11f
35
Date: 2023-08-28
- ๐ผ๏ธ Art
- Restore flood doodads
- Improve hit blood VFX
- Improve death VFX
- Improve projectile clear VFX
- Improve mole digging dirt VFX
- New explosions VFX
- New "speedy" status VFX (Speedcrank)
- Fix mole factory's anticipate "spawn mole" animation
- Add various decorations to wall posts
- Pass on floor and wall materials in all biomes
- Update enemy projectile colors for clarity
- LFSOs ("Large Free-standing Objects") in level generation.
- โ
UI
- Fix text alignment in aim controls prompt
- ๐ Tutorialization
- Remove dedicated tutorial world (for now)
- Remove "complete level" tutorial
- Remove "pick up item", "pick up weapon" and "pick up stabilizer" tutorials
- Ensure "reload" tutorial comes up when player dry fires.
- ๐ค Tech
- Fix softlock bug when rustler dies before spawning a cow
- Default to art enabled when doing a fresh install
- ๐ Audio
- Remove Marcia's quickdraw aim audio
34
Date: 2023-08-08
- ๐ผ๏ธ Art
- Fix radiation and fire projectile colors
- More improvements to Warmonkeys floor materials
- Tint actors while while unhittable (e.g. dodge roll)
- New dodge roll dust poof VFX
- New explosion VFX
- New muzzle flash VFX
- Add screen fade between levels.
- โ
UI
- Fix run summary text color.
- Let clicks pass through empty item boxes.
- Fix bug where interact range would be visible on hidden interactables (boss exit, used stabilizer etc).
- ๐ค Tech
- Rework underlying map generation system (no major superficial changes)
- Fix bug where game would soft lock when hitting a miniboss immediately after its first phase hits zero health.
- ๐ Audio
- New Marcia SFX:
- Hurt
- Quickdraw
- Dodge roll
- New enemy attack SFX:
- Clockwork Assassin
- Clockwork Dervish
- Radgunner
- New weapon SFX:
- Radgun attack & reload
- Double pistols attack
- Rocket launcher attack, reload & equip
- Flamethrower attack, reload & equip
- Grenade launcher
- Pistol reload
- Added grenade pin pull
- New teleport SFX (exit level)
- Minor tweaks to molefactory audio
- New Marcia SFX:
33
Date: 2023-07-27
- ๐ผ๏ธ Art
- New jitterbomb model.
- General improvements to weapon models & materials:
- Mole Mines
- Outerback
- Add a mesh to radiation projectiles.
- Fire and radiation are always the same color. (NOTE: To remove?)
- Improve enemy models and animations:
- Accelerando Turret
- Clockwork Dervish
- Clockworker
- Steady Gear
- Rollerstakes
- Clockwork Soldier
- Artillery base
- Flamelobber
- Hover tank
- Murderjack
- Mr Stim
- Assassin
- Adjust environment materials & colors:
- Clockwork
- War Monkeys
- Mole mines
- Improve mini-boss animations, model & effects:
- The Big Boy
- Nandja, Fated Assassin
- Remove environmental shadow from various projectiles and actor models.
- Explosion floor pattern is masked by walls.
- Show a portal when a cow (or anything else) will be spawned.
- Improve grenade model.
- Animation system improvements:
- Fix issue where animations would sometimes not restart on quickly repeated actions.
- Properly support hitstop in action phase animations.
- Support multiple muzzle flashes for a single weapon (e.g. Splitter).
- Molefactory no longer obscures other enemies.
- Add speed lines to Marcia's dodge roll and Urtar's avalanche movement.
- Add outlines to "thrown" projectiles.
- โ
UI
- Add run summary modal to end of run.
- Press R to restart your run from summary.
- Rename "levels" to "floors".
- Fix issue where tooltip would be incorrect sized on first appearance.
- Fix cowboy boots description.
- Add visual feedback for committing an action:
- Pulse of rest, reload.
- Ring indicator on move destination.
- Mark aim opsition on attack.
- Add damage numbers on hurt/heal
- ๐ Tutorialization
- Center tutorial prompt.
- ๐ Gameplay
- Enemy summons are now deferred until the end of the turn.
- Fix issue where interactions involving hovering the player character would not work while stanidng on stairs/chest/stabilizer/weapon. e.g. reload, wait, cancel aim.
- Fix issue where keyboard commands were ignored while hovering a UI element.
- ๐ Audio
- Add clockwork music.
- Improve mix.
- SFX changes:
- Projectile destroyed
- Weapon swap
- Cow moo
- Bushranger armor equip
- DrillDrone lunge
- Clockwork Rifle fire
- Bootleg Boomstick fire
- Nail Gun fire
- Bolt Crank fire
- Ballbearer fire
- Porter throw
- Rollerstakes fire
- Splitter fire
- Clickworker weapon
- Rifles: Fire, reload, dry fire
- Pistols: Fire, reload, dry fire
- Revolver: Dry fire
- Shotgun: Dry fire
32
Date: 2023-06-13
- โญ Big changes
- New clockwork enemy models
- New interaction method
- New weapon meshes
- New tutorial world
- ๐ผ๏ธ Art
- Added clockwork biome enemy models:
- Accelerando Turret
- Clockwork Assassin
- Clockwork Dervish
- Clockwork Soldier
- Clockworker
- Pin Cube
- Sidewheeler
- Steady Gear
- Added weapon models for all Clockwork biome weapons.
- Added weapon models for all Warmonkeys biome weapons.
- Added weapon models for all Mole Mines weapons.
- Potent weapons now have a different appearance.
- Fix bug where smoke wasn't appearing.
- Projectiles now (mostly) have correct shadow shape.
- Weapon pickups show a 3D mesh of the weapon.
- Enemies no longer play their "aim" animation repeatedly between attacks.
- Fix issue where animations would sometimes now play when playing quickly.
- Added clockwork biome enemy models:
- โ
UI
- Change the way that you interact with level features.
- Added missing minor biome descriptions.
- Add a "right click to cancel" prompt while aiming.
- Disable highlight when hovering enemies.
- Hovering an enemy shows its name.
- Show interaction range clearly.
- Change the self-click reload and wait cursors.
- Add an "inspect" cursor when hovering enemy or interactable.
- ๐ Tutorialization
- Added dedicated tutorial world.
- ๐ Gameplay
- Picking up items is now a free action.
- Made Spongey distortion less likely to kill you.
- Remove speed buff from Power Cycle.
- Fix Clockwork Assassin always walking toward middle of map.
- Fix bug where offhand knife would destroy your own projectiles.
- Fix bug where Powder Horn Rifle would not apply powerful status.
31
Date: 2023-06-01
- ๐ผ๏ธ Art
- Temporarily remove materials from player weapons.
- Add floor doodads to clockwork biome.
- Add powerful status VFX.
- ๐ Gameplay
- Fix bug where Marcia's dodge roll failed to ignore projectile hits.
30
Date: 2023-05-24
- ๐ผ๏ธ Art
- Improvements to character + projectile shadows
- Artillery base now turns to aim.
- Add ricochet wall hit VFX.
- Fix bug where the same VFX could appear twice on one projectile.
- Remove excessive muzzle flash from orebreaker Beta.
- Improvements to projectile status VFX.
- ๐ Gameplay
- Slag vest 1000% more hype
- Fix issue where meltdown rounds could cause massive damage + pauses.
- Fix bug where enemy action was not canceled when killed.
- ๐ค Tech
- New faster projectile rendering system (on basic projectiles).
- Add "exhibition" mode: Remove the quit option, makes console harder to access and restarts tutorial on each run.
- โ
UI
- Allow hovering HUD buttons while modal window is open.
- Fix issue where some aim indicators would be misaligned when spread was modified by an item.
29
Date: 2023-05-19
- โญ Big changes
- First pass Warmonkeys enemy models
- New avalanche shockwave VFX
- Explosions cause screenshake
- Remove showcase button from title screen (can still access via console "showcase" command)
- ๐ผ๏ธ Art
- New enemy models
- Mr Stim
- Hover Tank
- Grenadier
- Murderjack
- Flamelobber
- Radgunner
- Purifier
- Artillery base
- Restore spawned enemies scale up animation
- Stabilizer pickup model
- New item chest model
- Improve ricochet projectile status indicator
- Add drilling projectile status indicator
- Hide 2D chainsaw sprite
- Add animated circle to hit VFX
- Each biome's enemies have different color "blood"
- Squash explosions vertically to make them more spherical
- New enemy models
- ๐ Bug fixes
- Fix bug where explosion indicators remained after dying
- Fix bug where pressing F would consume a turn when you have no stabilizer
- Fix bug where releasing an aimed item or ability on the player would not cancel aiming
- ๐ค Tech
- Reduce amount of useless warnings in logs
- โ
UI
- Show correct movement indicator for avalanche and dodge roll
- Use left click to interact (weapon pickups, stairs etc)
- Fix Surveyer Beta description
- Fix Trickster description
- Fix Leechmouth description
- Reduce hitstop on outlaw
- ๐ Tutorialization
- Add tutorial to cancel attack aim
- Add tutorial to hover over weapon in UI
28
Date: 2023-05-01
Fixed a bug where you could not progress beyond level 7.
27
Date: 2023-04-28
- โญ Big changes
- Urtar 3D model, audio & hero art
- New Chronosphere: Tectonicus IV
- New Chronosphere: Kappa Sprocket
- New Chronosphere: Lunar Homicide
- New Biome: War Monkeys
- New Biome: Clockwork
- New mechanic: Distortions
- Minibosses
- ๐ผ๏ธ Art
- Improve placeholder appearance of many weapons
- Add hit + death FX to more enemies
- Tweaks to death FX
- Improve sorting order of projectiles + status effects
- VFX when projectiles hit walls
- Update projectile clear VFX
- Add kunai throw animation
- Add generic explosive barrel model
- New weapon models:
- Grenade
- Gatling gun
- Chainsaw
- Splitter
- Uzi
- Kunai
- Flamethrower
- Rocket launcher
- Radgun
- ๐ Audio
- Improve molefactory hurt sound
- Urtar + Marcia audio
- Add boss music for phase 2 and victory
- ๐ Bug fixes
- Fix shields
- Fix broken tunnelguard AI
- Powder horn beta no longer causes melee weapons to explode in your hand
- Fix rotation of status effect VFX on some projectiles
- Fix bug where ammo bar would remain visible after cancelling quick draw
- ๐ Gameplay
- Add burning projectile status
- All aimed actiosn use the same hold and release scheme as primary fire
- Increase autoshield cooldown
- New Mole Mines weapons
- Improve clickability of interactables (stairs, pickups etc)
- Revolver buffed
- Tuned potent item chance in Bushwack Perpetual
- Bearzerking can now save Urtar from death (by deferring death until after heal)
- Correctly show buffed spread in aim indicator for weapons that use even spread (e.g. tri-kunai, beehive).
- ๐ค Tech
- Some graphics optimization
- โ
UI
- Renamed "Theta Varmint" to "Bushwack Perpetual"
- Add powerful status icon
- Fix bad coffee beta description
- Improve bearzerking description
- Esc now closes modals properly
- Fix overlapping abilities text in character select
26
Date: 2023-04-08
- โญ Big changes
- New playable character: Urtar
- Abilities for Marcia + Urtar
- ๐ผ๏ธ Art
- Recolor weapon models
- Add doodads to level floors
- Add weapon and model to weapon variants
- Correct enemy projectile colors
- Add meshes for most projectile types
- Add projectile indicators for spare powder, ricochet and empowered
- Add placeholder rifle mesh for all weapons
- Add gradients to walls to make doorways easier to see
- Add floor textures to mole mines
- Projectiles are now visible through walls
- Add explosion VFX to all explosions
- Improve shadow color in mole mines & clockwork biomes.
- Add outlines & shadows to placeholder icon enemies.
- ๐ Audio
- New boss music
- Restore trickshooter audio
- Improve orebreaker SFX
- Mix of original SFX
- ๐ Bug fixes
- Do not generate wall "hinge" pieces in showcase outer wall
- Play muzzle flash on draw attacks
- Fix issue where ammo bar would show predicition from previous aim
- Remove bug where dirt "rumbling" would appear in random position the turn before molefactory drilldrone emerges.
- ๐ Gameplay
- Changes to mole mines enemies:
- Molefactory dril drone is less weird
- Union breaker is less wildly frustrating
- Roarer borer pebble attack is sparser and has longer range
- Molefactory & roarer borer now explode on death
- Changes to mole mines enemies:
- โ
UI
- Spread buffs correctly reflected in aim indicators
- Add tooltips to options in replace item modal
- Remember console history between runs
- Improve esc modal layout
- Remove old 2D reload indicator
25
Date: 2023-03-13
- ๐ Bug fixes
- Fix Ranger's Holster
- Fix Bushranger throwing guns endlessly
- Fix incorrect status descriptions
24
Date: 2023-03-13
- โญ Big changes
- Improved aim and move indicators
- Explosion indicators for barrels and projectiles
- Nav pointers to item, weapon, stabilizer and exit
- Weapon models for many weapons in wild west and mole mines
- Wall models + floor texture in game loop
- ๐ผ๏ธ Art
- Art enabled by default.
- Hats dislodged on death bounce on the ground
- Showcase levels have an outer wall mesh
- Cow model added
- Each enemy now has its own projectile colors
- ๐ Audio
- Add stabilizer audio
- Updated ricochet SFX
- Updated music in wild west biome
- Added quickdraw SFX
- ๐ Bug fixes
- Rocker launcher explosion is now visible
- Remove magenta manhole icon from boss arena
- Show correct entry/exit models in spiral staircase
- Mole burrow/emerge sounds played at correct position
- ๐ Gameplay
- Aiming now treats the cursor position as if it's on the ground in art mode
- Hovering an actor now requires the cursor to be over their shadow (not their model). This applies to wait/reload clicks.
- โ
UI
- Show current level
- Stabilizer button is highlighted, even when at full health
- Do not enable "equip" button in item modal when no item is selected
- Boss name shows above health bar
- Show tooltips when hovering status icons
- โ๏ธ Engine
- Updated to Unity 2022.2.10f
23
Date: 2023-02-17
- Fix bug where obscured actors were not rendered as a silhouette
- Fix typo in intro narrative
- Fix areas of Australiana showcase where actors were not rendered as silhouettes behind some objects
22
Date: 2023-02-16
- โญ Big changes
- Added Australiana art showcase
- Item alpha & beta "potent" variants
- Add ammo bars
- ๐ผ๏ธ Art
- Add knife attack "swoosh" effect
- Thrown weapons disappear from hand (knife, dynamite, etc.)
- Add new bullet meshes for wild west biome
- Doodads now wiggle
- Add missing outlines to fountains and arches in art mode
- Add outlines to VFX
- Add bevel between walls and floor
- Hide knife when out of ammo
- Add knife projectile
- Add dynamite projectile
- Make bullets bigger
- Actors are visible through walls (should be silhouette, but is buggy in build)
- New hit VFX for wild west biome
- New death VFX
- Add knife reload animation
- Improve walls in WIP art mode
- ๐ Audio
- Added gain stabilizer audio
- Add and update enemy sfx
- Outlaw
- Desperado
- Cowboy
- Shotgunner
- ๐ Bug fixes
- Fix potent weapon pickup background visual error in art mode
- Show correct cracked earth effect in 2D & art mode
- Higlight enemies while aiming at them
- Fix HUD health showing wrong value
- Fix error where bayonette chain attack would fail when out of ammo
- Fix hearty beans not giving health at start of level
- Correct wild pair descriptions
- "WIP art mode" option no longer affects showcase
- Add shiny belt title to tooltip
- Fix super shotgun alpha title
- Kunai no longer clear your own projectiles
- Fix bug where shotgunner AI would get stuck
- ๐ Gameplay
- Aim indicators now show how far bullets will travel
- โ
UI
- Pressing esc dismisses modals
- Health bars now look better at all resolutions
- Persist all options between sessions
- Show items in correct order in replace item modal
21
Date: 2023-02-02
- โญ Big changes
- "Single click" control scheme (toggle, default on)
- Work in progress 3D mode (toggle, default off)
- ๐ผ๏ธ Art
- Marcia's ponytail is bouncy
- Add wild west enemy models
- Cowboy
- Bushranger
- Desperado
- Miner
- Outlaw
- Longgun Sniper
- Shotgunner
- Add weapon models
- Dynamite
- Revolver
- Knife
- Animations
- Marcia dual pistols
- Marcia single pistol
- Molefactory moles have a different color
- ๐ Audio
- Limit concurrent instances of most attack sounds
- Adjust mix (includes clipping reduction)
- Update miner audio
- Update bushranger audio
- Update longgun sniper audio
- New generic death sound
- ๐ Bug fixes
- Fixed enemies not shaking on deathblow
- ๐ Gameplay
- Molefactory moles start burrowed
- Tweaks to wild west collider sizes
- โ
UI
- Options menu on esc
- Disable interstitial narrative screens
20
Date: 2022-12-23
- ๐ Bug fixes
- Fix alignment bugs in item UI.
- Fix bug where grafted steel would grant armor when any item is picked up.
- Fix bug where hearty beans would not increase max health.
- โ
UI
- Rework title showcase and game buttons.
- Change color of smaller modal and tutorial icons.
- ๐ผ๏ธ Art
- Rebalance "pond" area in art showcase.
- Update mole animations.
- Moles now have eyes.
- Recolor mole factory moles.
19
Date: 2022-12-16
- ๐ฎ Gameplay
- ๐ฅ Reduce purifier lethality (and flame damage).
- ๐ซ More weapons in Theta Varmint floor 1.
- ๐ซ Fewer combo weapons in Theta Varmint floor 1.
- ๐๐ปโโ๏ธ Update heavyloader attack.
- โข๏ธ Increase power on meltdown.
- โข๏ธ Radiation projectile is harder to destroy.
- ๐ฆฅ Slow down heavy bullets.
- ๐ More variety in stages 2-6.
- ๐ชฃ Nerfed bushranger.
- ๐ฃ Dropped grenades take longer to explode.
- ๐ซ Add a minimum enemy spawn radius around map entrance.
- ๐ Reduce hitstop in many places.
- โ Bad coffee scales speed instead of adding.
- ๐ชฃ Change bushranger armor effect.
- ๐ผ๏ธ Art
- ๐ New art showcase map!
- ๐ Add muzzle flash to roarerborer.
- ๐ถ๏ธ Actors no longer cast shadows.
- ๐ถ๏ธ Various shadow improvements.
- ๐ฅ New flame projectile.
- ๐ฏ Improve projectile readability.
- โ๏ธ Add VFX to projectile clear.
- ๐ Show "active" animation when player is in range of interactables.
- ๐ช Add exit pad animations.
- ๐ชจ Tweak orebreaker projectile animations.
- ๐ Marcia got a butt reduction.
- ๐จ Update naildrone weapon color.
- ๐จ Molefactory drilldrones have different colors to regular drilldrones.
- ๐ก Separate environment and actor light direction.
- โ๏ธ Hide all content outside of showcase walls.
- ๐ Audio
- ๐ถ New drilldrone SFX.
- ๐ก๏ธ Reduce shield SFX volume.
- โ๏ธ Update dig SFX.
- ๐ค Add audio for section chief attack & aim.
- ๐ต New molemines music!
- ๐๏ธ Decrease volume control increment step to 5%.
- ๐ Decrease splash screen volume.
- โ
UI
- โจ Make potent weapon "foil" color more obvious.
- ๐ก๏ธ Fix health bar segment lines.
- ๐ก๏ธ Hide small health bar on boss.
- โ Center tutorial checkbox animation.
- โ Delay quickdraw tutorial.
- โ Properly hide tutorial on death.
- โ Improve stabilizer tutorial.
- โ Remove confusing reference to "speed" in move tutorial.
- โ Fix typo in quickdraw tutorial.
- ๐ฌ Show tooltip on stabilizer button hover.
- ๐ฌ Do not show tooltip on exhausted interactables.
- ๐ญ Cursor is now rendered in-game (so it will be visible in Discord stream).
- ๐ญ Make cursor white.
- ๐ Update interstitial narratives.
- ๐ฑ๏ธ Fix RMB button icon on equipped weapon button.
- ๐ช Hide reload indicator in art mode.
- ๐จ Update UI colors in art showcase.
- ๐ Fix tooltip text:
- Pocket pistol beta
- Powder horn
- Meltdown
- Trickshooter beta
- Spare ammo
- ๐ฆ Improve Effort Star splash screen logo.
- ๐ Bug fixes
- โ Fix UI actuation of lever action shotgun.
- ๐จโ๐จโ๐ฆโ๐ฆ Fix multiple clicks on "select world" spawning multiple players and breaking everything.
- ๐ Fix bug where enfilade would cause massive hitstop in combination with various items.
18
- ๐ฎ Gameplay
- ๐ Stabilizers added to gameplay showcase.
- โ๏ธ Melee weapons are no longer destroyed by wall hits.
- ๐ Audio
- โ ๏ธ New SectionChief alert and death sound.
- ๐ญ Add missing empty and reload audio for weapons.
- ๐ฅ Updated orebreaker SFX.
- โ
UI
- ๐ Improved item HUD UI.
- ๐ซ New weapon UI.
- โ New tutorial.
- ๐ Edited intro narrative.
- ๐ผ๏ธ Art showcase
- ๐งฑ Redesigned art showcase level.
- ๐ Art showcase floor now receives shadows.
- ๐จ Updated interactable colors.
- ๐ช Exit pad in art showcase now works.
- ๐ Hit and death effects no longer have outlines.
- ๐ Bug fixes
- ๐ฉธ Fix bug where aimbot was using the wrong blood particles.
- ๐ Fix issue where tunnelguard muzzleflash VFX was being hidden early.
17
- ๐งพ Remove log that was bloating log files.
- ๐ Fix probable causes of freeze bug.
- ๐งฐ Fix error where "equip" button was enabled before an item was selected.
- ๐ต Reduce volume of clockwork biome music.
- ๐ต Tweak mole factory sfx.
- โค๏ธโ๐ฉน Fix healthbar error when using level jump cheat.
- ๐ซ Fix game-breaking errors in boss fight.
- ๐ Possible fix for stabilizer button appearing when player has no stabilizers.
16
- ๐ Music and colors change with biome.
- ๐ฅ Numerous VFX improvements in showcase.
- โค๏ธโ๐ฉน Add health bars.
- ๐ฑ๏ธ Improve hover detection of 3D characters and interactables.
- ๐ก๏ธ Tunnelguard shields block explosions.
- ๐ Fix bug where weapon icon gets misaligned from its button.
- โ๏ธ Add more powerful variants of weapons with a rare spawn chance.
- โ ๏ธ Change longbore icon.
- ๐งพ Add tooltip descriptions to many weapons.
- ๐ฏ Add example missions to world selection.
- ๐๐ป Update Marcia character art in narrative and character select.
- ๐ฉธ Add blood particles to explosion hits.
- ๐ Update mole factory audio.
9-15
Many changes without any changelog. (We did not release 9โ14.)
8
- ๐โโ๏ธ Animations
- Enemy "wake" animation and particles
- Player stairs animation
- Hit shake animation
- Change weapon animation
- Health animation
- ๐ง AI fixes
- Enemies correctly detect player on their first action
- Fix bug in minotaur and berzerker player range detection
- ๐ Tutorialization
- Only show "interact" cursor when feature is in range
- Add simple aim and shoot tutorial
- Rename stairs to "next" and "back"
- Hover popups appear quicker
- ๐จ Fix spider wall hit particle color
- ๐ช Make boss attack unbreakable
- ๐ช Player chainsaw has only one blade
7
- ๐ฌ Hover popup on health, weapons and stairs
- ๐ฅ Explosive barrels
- ๐ "Corpse health" system: Enemies can be cleared before the turn ends
- โถ No hitstop for offscreen explosions
- ๐ฃ Mine layers cannot trigger each other's mines
- ๐ฃ Mines don't trigger when they are placed on a wall
- ๐ Rockets don't explode when they're cleared by other bullets
- ๐ง Stop berzerker and minotaur from trying to attack you through walls
- ๐ฒ Increase rocket launcher spawn chance
- ๐ฒ Fix spawn probability bug that prevented player chainsaw from ever spawning
- ๐งฑ Reduce chance of bullets passing through walls (restored previous wide-collider hack fix)
6
- ๐ฅ Explosions!
- Rockets now explode
- Mines now explode
- ๐จ Improve sprite rendering and sorting
- โจParticle improvements
- Improved particle texture quality
- Removed rings on spider + bee wall collisions
- Death blood particles take color of enemy
- Finesse particle timing
- โ Differentiate pawn + bishop sprites
- ๐ช Add support for exiting standalone version (esc in title screen)
- ๐ฉโ๐ฆฑ Add woman protagonist sfx (characters alternate)
5
- ๐ Reduce sleeping grudge spawn rate
- ๐คบ Add melee weapon lunge and swing to:
- samurai,
- murderjack, and
- player chainsaw (swing)
- ๐ฎ Halved minotaur damage
- ๐ Add instructions button
- โจ Add space bar to aim (touchpad support)
- โ Require confirmation when quitting
4
- ๐ Restore web build (was broken in version 3)
- ๐ผ Add anti-aliasing in web build
3
- ๐ฏ Enemies no longer aim at walls to hit you
- ๐งฑ Enemies do not get stuck on walls
- ๐ง Fix and tune pawn AI
- ๐คบ Add melee weapon lunge and swing to:
- player chainsaw (lunge),
- player axe,
- berzerker axe, and
- minotaur axe
- ๐ซ Buff weapons:
- uzi,
- shotgun,
- presision shotgun,
- double pistol,
- flamethrower,
- minelayer mine,
- spider infestation, and
- splitter
- ๐ช Buff enemies:
- minotaur
- ๐ญ Nerf enemies:
- heavy loader
- โ Change bullet clearing system so that bullets have "clear health" and "clear damage"
- ๐จ Add kickback to gatling gun
- ๐ Add audio for minotaur and berzerkers
- ๐ Fix invisible meat flank in boss fight
- ๐ง Align stairs in subsequent levels
2
- ๐ Added custom mouse cursor
- ๐ท Spiders can no longer hurt each other
- ๐ฅ Snappier game camera
- ๐จ Change stairs down color
- ๐จ Colored wall particles
- ๐ Mix and enable directional audio
- ๐ Add volume controls
- ๐ Add ability to mute music
- โก Optimize graphics
- ๐ Optimize world generation and improve its visuals
- ๐ป Fix resolution bug when restoring fullscreen
- ๐ Tweak physics to reduce bullets from passing through walls
1
Initial 7DRL release!